It’s Just a Ride.
Hi all, Gartenzing here from Gaming All Areas. Still ploughing through the HoP Idol 2 Competition-
and this week we’re tasked to, and I quote, “...Take a stand, put on your big boy/girl pants...” So
Okay...
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Gartenzing asked for a pic with an obvious Hugh Laurie reference- so I went with a much less obvious one |
I honestly can’t believe that people get emotional about house-rules in wargames. I’ve always
believed that the rulebooks- all of them, not just GW’s- are a guide-line for like minded people who
enjoy playing with dolls to meet up and socialize. If I’m playing a pick-up game, then I’ll play straight
of the rulebook. If I’m with a bunch of my gaming-regulars, we’ll play whatever the hell we feel like
playing. If we want to try out something new, or tweak the rules, then we will (in fact, we ended up
doing this a hell of a lot towards the end of 40K 5th Ed.)
If someone wants to throw a new idea my way, fine- let’s try it, and discuss it afterwards. I’m a huge
fan of Hail Caesar- because I haven’t bought the army lists. For the un-initiated, Hail Caesar is a
rulebook from Rick Priestley, which summarises quite neatly the framework he uses with his gaming
regulars. It’s not a rulebook- it’s a “house-rules book.” I love it. And yet, the game I play the most is
40K- and I usually play pick-up games with no rules changes. I really, really don’t care- the point is to
get painted models on the table and have fun for 5 hours. Are there really people out there who don’t
feel the same way?
Here’s an idea for everyone out there: change the activation system in 40K from IGYG to Initiative.
Here’s the checklist:
- Roll for Priority
- The player with Priority moves all of their models with I10
- The other player moves all of their models with I10
- Now do it with I9 through I1, taking it in turns
- The player with priority shoots with all of their units with I10
- The other player shoots with all of their units with I10
- Now do it I9 through I1 , taking it in turns
- The player with Priority Charges with all of their units with I10
- The other player charges with all of their units with I10
- Now do it with I9 through I1, taking it in turns
- Fight Combats as normal
I regularly play using this system with a few friends- we like it, and it mixes up the games we play the
rest of the time- which are pick-up games at the FLGS and GW. We know what we are playing and
we don’t inflict it on people unless they want to try it out- in which case, we get another person into
the regulars.
The only time I can ever see this being a problem is if one player is using their own “house rules”
without telling their opponent until it crops up. That’s not playing, that’s cheating- it’s got nothing
to do with house rules. It’s the equivalent of not discussing scenery before the game, or not agreeing
a scenario- the game’s going to be shite, you both know that, so why play it.
So that’s my position- play games and have fun. If you want to fuck about with the system, go
ahead- I don’t mind, just tell me what you have in mind. If it sounds like it won’t be fun, I’ll tell you-
and we either come to a compromise, or we each find a different opponent.
Is that a grown up enough position for everyone out there?
Comments, as always, are welcome.
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