Showing posts with label Painting. Show all posts
Showing posts with label Painting. Show all posts

[The Von Report] A Week Without Gameplay

So, term has started and the new Cycling Agenda is in full swing and the long and the short of it is that I can juuuust about make it to the club for 7 p/m - provided you don't mind your Vons stinking of sweat and Berkshire cycle tracks. Now, I don't want to be That Guy, and the Northern Line was all kinds of gremlined last week anyway, so I abandoned ship and went home for a good wash.

On top of that, my home Internet's been down for a week now, and this has meant a) I haven't been able to blog unless there are a few quiet moments at work, like these moments right here, and b) I haven't been able to play WoW and have had to find more productive uses for my time.





Productive Use #1 - Prime ALL the things! 

Everything has now had the necessary slathering of black gesso, barring a few limbs on the Crypteks and the Overlord which have been swapped around during the week.

Productive Use #2 - Paint some Troops!




I'm vaguely dissatisfied with the Ghost Ark and I'm not sure why. It's better now that it's had a spot of ink on the green glowy bits. I think the lack of guns may be to blame; see, I subscribe very strongly to the "make the scary bits look bright and the rest of it can be dark and minimalist" school of painting, and not having the guns on the Ark means there are no lurid green shooty bits to draw the eye. I may have to work out some alternative means of transporting the thing and stick the guns back on. I do wish that whoever sculpted the Necron vehicles had considered the prospect that people might like to put them in figure cases and perhaps move around the place with them.

Productive Use #3 - Build Crypteks!


This happy chap is the fifth member of the Cryptek five-a-side team. It's a Harbinger of Despair, which I want to bolt onto the Royal Court for a while, until I get the Deathmarks shoehorned into a list.

I've also tweaked one of the existing models; the one with the extended carapace and the staff up in the air is now a Harbinger of the Storm, which will be riding shotgun in the first Night Scythe I acquire down the line when I can justify buying flyers. It'll be further differentiated by its colour-scheme when I get around to painting them up, too.


Productive Use #4 - Write up the army list!

With this came the somewhat unfortunate discovery that I was actually 6 points over the limit during the first week (I will accept admonitory tuttings on Thursday night), so the revised (and legal) 600 pointer looks a bit like this:

Vargard Koschei
Necron Overlord
warscythe
sempiternal weave
Catacomb Command Barge

Royal Court
3 Harbingers of Destruction
1 Harbinger of the Storm

6 Necron Warriors
Ghost Ark

6 Necron Warriors

Not bad for a week where I didn't actually get any gaming done, eh what?

UK Games Day- The Cynic's Perspective



 Hi all,

On Sunday I had the pleasure of attending the annual UK convention for Games Workshop- Games Day. Now, for all the US readers out there- you guys know how to do conventions. You tend to be quite good at it- enthusing people for the coming year, knowing that the biggest fans of whatever product is being shilled are all in one place. In the UK, it's now the same; conventions tend to be roughly equivalent to a big club night. 
 
As result I went to UKGD2012 with... expectations. I expected to queue in the rain for 2 hours before being let in. I expected for no new information to be forthcoming. I expected to waste a full half of the event to wait in line to buy the Blood Angel Captain (Fantastic! I now have a limited edition model of the most redundant entry in the Codex....) Yes indeed, my cup runneth over.

So what actually happened?


I'll start at the beginning. I went up to Birmingham on the coach with the local store. This was- quite good actually. I was surrounded by genuine hobbyists, rather than screaming kids. Yes indeed, the children in attendance were genuinely interested and could carry a hobby conversation -special mention to Adam, who was talking on the way about how cool his new Chaos toys would make his army. The whole experience was made even better by the on-coach entertainment. no quizzes, no chanting "Waaaagh"- instead, we were treated to Transformers- the Animated Movie, which remains one of the top 5 Geek Flicks of all time. 

When we got there we queued- in the warm. They actually let us inside. They didn't confiscate our food or drinks, we got through the doors quickly- it was all very civilised. Apparently, the lessons of the past have been learned. Once we got inside the hall, it was a short stop until the hobby was in evidence- ForgeWorld had a decent sized hobby stand, showing off their kits- some old, some new. I grabbed a Seminar ticket (more on that in a second) and snapped a few photos. Then I went running off to the Sales stand....

Which now had its own room, was organised, and took about 15 minutes to get in to. It was all laid out fairly well, and the new till system worked well. All told I was in, grabbed what I wanted, and out in the space of 30 minutes. In all, I was impressed by the new system. No, the Chaos Codex wasn't on sale.

There were a few tables which deserve a special mention. One Lizardmen table had a real-life water feature. There were some truly enormous tables where people could take part in one of two “theatres” for a central objective- one of these was Moria, with the Watcher at one end, the Balrog guarding one end of the centre, and the hills at the other end. This was an epic table, but unfortunately I couldn’t get close enough for a decent shot.

On to the event itself. In the past, I've always had a sense of rush and hurry-up and Games Days. Not so this year. I was able to walk around at leisure and take in the bits that I wanted to. Some of the games they put on were impressive; some were the same-old same- old. Anyway, enough with the introduction, here's what I got up to after spending my money!

ForgeWorld Seminar:

Yes, I got in to the Seminar. Tony Cottrell was speaking, and told us all about the very few things coming out for Fantasy over the next few months, but that we can expect the Black Fire Pass book at some point- complete with Empire, Orcs and Goblins and Dwarves. I'm quite looking forward to this but there was, of course, bigger news. Yes, the new Imperial Armour book will be out in the near future, and will be the wet dream of Necron players everywhere. There was also a firm promise that FW is not abandoning the current series of books- they will continue to provide support to Xenos races. Finally, there is a new Imperial Armour coming out, detailing the Imperial vehicles in all of their glory and updating the existing rules. 
They also had this nice little diorama to show off....

I also had the chance to talk to a few of the Studio guys. In no particular order:

John Blanche I spoke to about his personal hobby journey. By which I mean going from an artist, to a modeller, to a sculptor, to a gamer. It transpires that this may well feature in a future Blanchitsu, so I'm deliberately not going into a hell of a lot of detail here- but I do enjoy talking to the old geezer about his art, and he remains one of my favourite GW illustrators.

Brian Nelson had a long chat with Mr. Harris (who was in attendance) about sculpting eyes, hands, and the use of different putties in sculpting, as well as building armatures. I asked him about how to treat Green Stuff, and he suggested using it as thin as possible. The reason? Green Stuff heats up as it dries, and so it expands- the more you have, the more it expands. They use Fimo for the base and Super-Sculpey for the larger details, and then finish off with Green Stuff. Handy hint for budding sculptors.

For budding Games Designers, Jervis had this little gem: "Artists steal; Plagiarists copy." In essence, there are a million different games mechanics out there, and you probably won't come up with an original idea. However, the mix of ideas into a finished product is unique, and if done right is a work of art in its own right. The catch is that taking an existing ruleset and simply shuffling a few bits around isn't creative, it's just a different method of coming up with House Rules. I found this quite useful, but I'll let other people disagree in the comments....

Whilst on the subject of Games Design, the Chaos Codex was on display. Yes, I managed to look at it. No, I'm not going to give you any spoilers- that's the job of other people online, and you can all see it in a few weeks. 

I gushed over the White Dwarf team. I LOVE this new edition of White Dwarf, it has a feel of old editions about it and I am now hopeful that the magazine is going to go back to being one of my regular purchases. Decent painting articles, a good-length battle report, good quality photos. If they bring back Chapter Approved and Olde Weirde's, then I'll be ecstatic- and it was hinted that this will be coming, along with more hobby articles. The overall ambition is to get White Dwarf back to a hobby magazine rather than an advert- fingers crossed. 
 
Finally, the digital team told me that they are aiming to get the products onto other digital platforms (specifically Android and Kindle platforms) within the next twelve months, but no promises could be made. 

I had a browse around the Golden Daemon entries, and thankfully the standard was up this year. There were some truly inspirational models there. Unfortunately, I still have the same bug bear with GD as always- they insist on sharp, bright highlights. Don’t get me wrong, this really suits some models, but others I like to see in darker, more natural, earthy tones. The judges, on the other hand, immediately discount these entries- for me, it’s like saying Picasso isn’t a great painter because he doesn’t paint natural forms naturally. But anyway.

On the note of painting, Armies on Parade- the best entries were the ones where people spent time painting their armies, and not building the most elaborate board. Part of the reason, probably, is that most of the 2’ or higher boards were obviously rushed- you make something that big, it has to be made well. Just a passing observation.


All told though, I had a great day. I caught up with some old gaming buddies, possibly made a few new ones, and got a big ol' injection of Hobby Crack over the course of the day. The day went a damn sight better than expected, and I find myself, rather bizarrely, wanting to congratulate GW on a well run, well-organised event that didn't seem like it was just aimed at 12 and unders. If this is the track they follow for next year, then I heartily recommend it to GW lovers (Haters, obviously, can just join me at the giant car-park which is Salute...)

Hmmm, is there anything I've left out....?

Oh, yes, the Horus Heresy. (You thought I was going to leave it out, didn't you ;) ) Yes, there will be more than 1 book- the next one will deal with Istvaan 5 (the first part) and will include Salamanders, Iron hands, Word Bearers, Iron Warriors and the Mechanicum (not a full list, just a few units.) The next Primarch will be Fulgrim- however; the Primarchs will be interspersed with Diorama's of characters, the next of which will be Abaddon and Loken.

Abaddon and Loken WiP
What else.... They will be dealing with all of the spheres of war eventually, so there will be a Blood Angels vs Daemons book, a Prospero book, a Calth book etc. Robots will probably feature, but be Legion specific. Imperial army factions will feature, but will be a runner-up to the Space Marines. There is, apparently, a desire to increase the Titan range and do Knights, but they haven’t completed the basic 3 yet (the Imperator doesn’t count.) They aren’t going to be supporting Epic/ Gothic any time soon, so don’t hope for a copy of Heresy in little scale.
And the final snippet which I am willing to divulge.....

Mr. Cottrell revealed that there will not be, in no uncertain terms, any model for Leman Russ.

Comments, as always, are welcome.



HoP Member on GW's "What's New Today" Blog

A member of the HoP since it's founding and singer of NWOBHM band Crusader, Hoagy has landed one of his minis on the Games Workshop "What's New Today Blog."

I've known Hoagy for years and have always been impressed by his attention to detail and ability to paint most people I know under the table. 

Be sure to check out his blog When Canons Fade after you peep his Wolf Guard from GW's site.  His is the one on the right.

Wolfin it up with Hoagy


Congrats Hoagy!

New Citadel Paint Inbound?



OK, so the HoP is probably not the first place you'd probably come to get rumors, but there's a reason for this- we don't like to participate in the dissemination of complete and utter horse shit.  Without some kind of hard evidence, most rules don't really hold up.  Here, I'll start one- Take this Internet....

Squats are coming in the Q4 black box next year.  Their background has been altered slightly to explain that they were not wiped out, but went on a journey in the good ship deceiver to probe other galaxies and time continua and have just returned to take their revenge on Pedro Cantor for calling one of them short during a formal dress dinner party.  This has been said to appeal to both fans of Heinlein and "Downton Abbey."

Oh, I forgot I had a point and a real rumor to substantiate.  More after the jump.


Rumors abound right now that changes are coming to the Citadel paint line.  Fuzzy "omg it's bigfoot" pictures have started to appear and we may even have some new paint lines and tons of name changes.

While I could sit here and speculate all day on what the changes will be and hem and haw at length about whether that one color I need to finish my army will disappear again.  It may indeed be time to stock up on the old paints and start hiding them in your nearest bomb  shelter or panic room.  I did this when the washes came out and am really not finding myself going back to the inks I have horded very often.

Ah ha, but I said I had a significant, earth shattering piece of evidence to add to the rumor mill.  Well, I can pretty much all but confirm that there is likely to be some kind of change coming.  I've got evidence.  During a quest last week to find a tutorial on GW's US site on painting rust on Skaven weapons, I was alarmed to find it wasn't available any more.  Further glances into the state of articles were to reveal that ALL of their painting tutorials had been removed, oh my!



At the risk of making some sort of 'I don't know how the pyramids were built so they must have been built by Aliens to beam energy back to their homeworld' type of statement, I think it's safe to say that this is a sign a massive overhaul to the paint system.  You see, it's been rumored that many paints will be changing names, new paints will show up, old paints will go away, and perhaps even a 3 stage base-shade-highlight system will appear.  I still continue not to want to make broad, base speculations on whether Slannesh gray will be a real thing, it's certainly safe to say that change is a coming.

Why remove the old articles and why is this proof to you dethtron?  Well, they contain names and colors that may be going away.  Step one- basecoat model with elf flesh probably wouldn't be helpful if there is soon to be a color vaguely similar to elf flesh but called birthday suit tan, would it.

So it's that simple, my theory.  What say you?  Time to get excited about the exciting excitement of imminent change?  Time to panic and horde horde horde?  Still just rumors to you?  Let us know what you think.

HoP Idol: Sorylian Fleet

Today we've got Frontline Gamer sharing a painting tutorial on another fringe game:  Firestorm Armada.  Being a lover of big ass space ships myself, I've looked at this game a few times- this might push me over the edge into "buy me now" territory.

 
Painting Guide: Sorylian Fleet
Right I need to get this out of the way fairly rapidly before anyone gets a snide dig in and says I'm shit at painting and shouldn't be doing any painting guides... I know I'm no where near as good as many of the painting bloggers out there. I never will be so I'm not going to pretend I am. However I do have a few tricks up my sleeves and various people have asked if I'd consider doing some painting guides, but I'm doing this for the HoP Idol contest. So against my better judgement here's my first full on painting guide, and to ease myself into this its an easy one, I'm just painting my Sorylians from Firestorm Armada. Given though that people have asked me to be specific about what I do to the mini's I'm putting a lot of detail into this painting guide and as such it's a damn hefty beast.


Get the painting area right

I think its fair to say the first thing most people get wrong from he get go is their panting area. There are a few essential items I think you must have:

  • Comfy chair

  • Dedicated painting table / desk

  • A place to store you paints within easy reach

  • Ceramic tile / mixing palette (also or instead a wet palette)

  • A pot for cleaning your brushes of paint as you go (dirty water)

  • A pot for watering down and mixing your paints (clean water)

  • A roll of kitchen towel

  • A good lamp with a daylight bulb, or if you can afford it two.

  • Two jugs, one empty to pour dirty water into and one full of clean (preferably filtered) water.


I might return to a few of my tips or things I have / do when painting like airbrush and paintbrush care etc. at a later date, but for now I'll leave it at that. 

The concept

Right, you have to start somewhere and my rough concept for these guys was to simply paint them predominantly red hulls with white accents. The guns engines etc were to be painted in metallic colours, but at this early stage I wasn't sure what sort of metallics, gold, brassy or a gunmetal type colours or indeed if I would use metallic paints or try None Metallic Metal (NMM) technique. However I did not want my ships to look like they were newly out of the space ship yard... no I wanted them to have a 'lived in' look so I was going to attempting a few weathering techniques, but more on those later.

Painting those red hulls

First off I primed all my ships using a can of Vallejo white primer. I tend to paint mainly over white but very occasionally I've been known to paint over black, or both at the same time!!! However as I was going for a red hull on my ships it just seemed wise to undercoat in white.

Step 1 - Right first things first for the base colour of my hulls I decided to use one of my airbrushes, the reasons were three fold 1) It would be quicker to just whack red paint on all 10 mini's with my airbrush 2) as I want to get through this painting guide as quick as I can the fine spray from an airbrush would lay down a very thin layer of paint which would dry quicker and 3) that thin layer of paint would be far less likely to 'clog' up any detail on my Sorylians, I can't emphasise enough how delicate some of the detailing on these Firestorm Armada mini's are. A good old fashioned paint brush and watered down paints will be fine, but if you have an airbrush why not use them? Any way the colour I used was Vallejo Model Color Flat Red No 70957, to make the paint flow better from the airbrush I watered the paint down using a 3 to 1 mix of paint and clean water, a few drops of P3 mixing medium were added to help the colour 'adhere' to the miniatures. I find the P3 mixing medium works best with my fine airbrush for some reason (see pic 1 for the results).

Step 2 - Looks sodding bright doesn't it? Well don't worry it won't for much longer. The next step is to add the first layer of shading to the miniature, now here's the thing I'm not a massive fan of the Games Workshop washes, mainly because they leave a slightly shiny effect and surface that certain Vallejo colours and other manufacturers paints don't like to go over, indeed certain Citadel colours don't either, if however your a Citadel paints fan you might want to consider the Citadel Blood Red colour and the Devlan mud wash. I on the other hand used my trusty Vallejo paints, I gave the miniatures a very watered down wash of Vallejo Model Color Burnt Cadmium Red No 70814. For this I used one of my scuzzy brushes as the aim is to work the watery mix into nooks and crannies and to just completely cover all of the areas I was doing red, this could ruin brushes quickly so a cheapo Citadel brush will suffice. Also when I say very watered down I mean literally coloured water. After this was dry (shouldn't take too long) I applied a second coat of the watery Burnt Cadmium. The idea behind this is to 'stain' the Flat Red to give the colour a little bit more depth, tone and oomph, but to also add the first layer of shading and grime or weathering to the hull (See pic 2). After it has dried though you might get a brownish white powder in some of the deepest recesses or on leading edges don't worry in step 3 it'll help the shadows take hold better and in step 4 it'll make the over coat of red look brighter on leading edges.


Step 3 - But we aren't done with shading the red just yet, Oh no!!! While the watery mix has done a good job with tone and slight layers of shading its not really dark enough. The next layer of shading is aimed at being a little more precise than the hap hazard watery wash. For this I cracked out the good brushes, Winsor and Newton Series 7 brushes if you want to know. In this instance I used a 00 brush. My aim is too pick out all the panel lines, windows or other little details giving the miniature more of a 3D effect. For this I cracked out my wet palette as I was going to be taking my time to carefully pick out the details and I didn't want to have my paint dry on me. The colour I used for the fine line shading was Vallejo Model Color Black Red (Cadmium Brown) No 70859, not to be confused with Burnt Cadmium, its a slightly darker colour. This was watered slightly as you would any paint to help it 'flow' better and carefully painted into the recesses, gaps and any places that looked like they might have a natural shadow. I found in some places the capillary action of the paint took it to where it needed to go, but more often than not it was about carefully painting the shadows, I was quite happy with the outcome (see pic 3). If you are using Citadel Colours though you might wish the opt for a mix of two thirds Scorched Brown and one third Chaos Black.

Step 4 - Right now we need to start making that hull a little less 'dull' and we need to get right back to that base colour we used right back in step 1, Vallejo Model Color Flat Red No 70957. Yep it seems silly to have spent all that time dulling down the original colour; only to dig it out again, but the aim here is to pick out the edges panels and raised bits. Also going over the dulled and shaded hull with the Flat Red being a 'weak' colour will show through a bit of the deeper colours below and look a tad different to the original base coat, remember the aim is to pick out the panels and still leave the shading in the recesses. As the previous step this was a stage for using those nice Winsor and Newton brushes, this time a size 0. Also if you're as poor a painter as I am you might also need to 'touch up' any areas where you got a tad messy in Step 3!!! As a final part to step 4 I also added a further fine highlight on the panels of Vallejo Model Color Bright Orange No 70851. (See pic 4). If using Citadel Colours use Blood Red and Blazing Orange.


Hairspray its not just for 80's back combed hair!!!



Step 5 - Well with the red on the hull finished, it was time to add detail and the first of my weathering effects. The first thing to do is make sure that all the paint on the red hull's are dry, completely dry, not just feels dry but has been left to dry for a good few hours. That's because this next stage involves using masking tape to 'mask off' certain areas of the miniatures and while it shouldn't damage the paint underneath it, masking tape can sometimes be a little bit more 'tacky' than normal. Especially if its warm weather and this can damage any paint, or leave a sticky residue. For this I used Tamiya 6mm Masking tape. I then got some common all garden hairspray and sprayed this onto the parts of the model I wanted to add my white lines, using a piece of card to shield various areas as I went and ensure it didn't get on parts I didn't want it to (see pic 5). Top tip, do not, I repeat DO NOT use the other half's expensive hairspray, buy any old cheap crap. Allow the hairspray to dry about 30 minutes should be more than enough. Then the next stage requires whipping out my trusty old airbrush again and some Vallejo Model Air White No 71008. Spray over the area you want the white lines to appear (See pic 6). Now really you should leave the white paint to dry a little, so that it goes slightly tacky, I normally test this on any paint on the masking tape with my finger, before removing the tape. If you leave it too long and the paint dries completely you risk peeling bits of paint off you didn't want to, conversely pull the tape off too soon and you risk wet paint splodges ruining the nice neat line you're after. However given how pressed for time I was to get this done I used a heat lamp to speed drying time up and used the tried and tested 'band aid' method of tearing the tape off as quick as I could to minimise the possibility of those paint splodges because I was in a race against time to get this article done (see pic 7)!!! If using Citadel paints you should use Skull White, also if you don't have an airbrush you can still get a similar effect with a very steady hand or indeed still use masking tape and brush the paint on.

Step 6 - Next up came painting some alien looking markings on the side of the ship (yep that's right Sorylians are Xenos) I decided the perfect place for such marking would be bang smack in the middle of that nice thick, pristine white stripe I'd created. For this I used the slightly more opaque Vallejo Game Colour Black No 72051, if using Citadel paints use Chaos Black, but I'm guessing you already knew that right? I first practiced on some paper just to make sure I could do it neatly considering by now I was running on Red Bull and Jelly Babies. The next part of this stage was the shading of the white with a neutralish grey colour, I chose Vallejo Model Color Grey Green No 70866 and just like Stage 3 this was watered down to normal painting consistency and again carefully applied, but here I was able to use the capillary action to run the paint into the microscopic grooves between the panels on the ships hull, for this I used my Winsor and Newton 00 gauge brush, because this is really quite fine work (see pic 8)!!! I'm sorry but there isn't really and easily comparable Citadel Colour for the Grey Green I used, the closest would be a mix of 3 parts Codex Grey, 1 part Chaos Black with just a tip of a brush full of Dark Angels Green.

Stage 7 - For me this is where the fun really begins and the finished hull begins to take shape. For this I used an old stiff bristled brush and some clean water to help 'lift' some of the white paint off of the hull. You see the hairspray underneath the white paint is still water soluble, and by getting it wet again it will 'unseat' the white paint in certain areas and leave a terribly nice chipped and battered pattern making the ship look like its worse for ware and been through the wars. Also just to prove I have painted the other side of the hull here's a picture of the opposite side of the ship to prove I haven't been cutting corners (see pic 9). The final step of the weathering for the hull is trying to replicate or create an effect that looks like debris or asteroid strikes along the hull. For this I mixed a paste using 50% Vallejo Model Color Matte Varnish No 72520, 40% MIG Pigment Black Smoke P023 and then 10% MIG Pigment fixer, a few drops of water can sometimes help with making the mix more fluid. This was then daubed onto the hull at various strategic points along the length of the model with an old brush in little blobs. I then used a wide nozzle airbrush with no paint loaded to fan out the paste along the hull to simulate those impacts, you can actually get a similar effect with a drinks straw and lung power. If the paste proves a bit to thick to move I'd load a small amount of MIG pigment fixer into the airbrush and spay that in the same way to blow and thin the paste all at the same time. Any excess paste was removed with a cotton wool bud (see pic 10). You could use any acryllic brush on varnish and black weathering pigments you have to hand, but if you don't have any weathering pigment you could dry brush and smudge the damage on with black paint. At this point I had to drop painting the rest of the fleet and concentrate on my solitary cruiser or risk not completing the article on time.

Stage 8 - Its also at this stage where I had to make a pretty quick snap decision about which way I wanted to go with the metallic parts on the ship. Trust me I actually genuinely agonised about this decision because originally I wanted to paint the metallic parts of my hull using the none metallic metal (NMM) technique, and also show everyone some nice quick way to achieve that look. However two things stopped me 1) I wanted to paint parts of the metal a brassy gold and NMM gold uses a lot of browns and I wasn't so sure the brown tones would stand out as well as I'd like against the red hulls of my ships and 2) I was really pressed for time. So in the end I decided discretion was the better part of valour and went with using metallic paints, so I needed to quickly undercoat those areas I wanted to paint metal with a slightly watered down wash of Vallejo Game Colour Black No 72051 to ensure that those metallic paints really popped when painted onto the model (see pic 11). Of course you can use whichever brand of black paint you like the most.

Stage 9 - The first thing I did when painting the metallic parts is pick out a bigger brush!!! For this I used the Winsor and Newton 1 brush. I applied a slightly thinned layer of Vallejo Game Color Gunmetal No 72054, to every metallic component, even to those I was considering painting gold or brass. Once this was dry I applied another thin coat to certain areas to ensure a nice even coverage, I also applied a few patches in strategic places on the red hull to simulate severe damage where the paint had been worn thin (see pic 12). After this second coat was dry I pulled out what I personally deem to be one of the true miracle paints of the miniature painting world, Tamiya Color Acrylic Paint Smoke X-19, write that down or memorise it because everyone should have a pot of this stuff in their armoury. This was painted over all of the metal components as a wash would be (see pic 13). Word of warning though this stuff does take some serious time to dry properly so bring a good book to read or time its application to coincide with having to take a journey somewhere... like the moon!!! But it is worth it honest. If you don't own Tamiya's miracle paint you could try Vallejo Game Color Smokey Ink No 72068 or a 50/50 mix of Citadel Devlan Mud and Badab Black. The final stage of painting the steel or silver coloured metal was just a very simple dry brushed highlight of Vallejo Game Color Silver No 72052, mainly on the leading edges and not too much of it at all, mainly because the Tamiya Smoke leaves a lovely glistening oily quality behind that I really wanted to retain (see pic 14, below again its the other side of the ship to prove its been painted too). As a heads up to any Imperial Guard or Chaos Marine players Tamiya Smoke is great at replicating oily old engines and grime and filth, thinned properly it can also do water marks and stains on tanks too.


Sadly I had to start taking pictures while the miniature was still wet. Sorry


Stage 10 - painting the gold parts was interesting. Originally I had honestly intended to paint more of the ship gold, but looking at it I quite liked the oily steel look set against the red, so I decided to only paint the three big tubes that lead back from the hull into the engine section on either side of the ship gold. Not much is it? I started by daubing on Vallejo Game Color Polished Gold and when I say daubed I mean it because the surface by now was quite shiny and painting one metallic paint over another can be tricky as it just kind of smears (see pic 15) if using Citadel Colours I'd probably plumped for Burnished Gold as its a richer colour than Shinnig Gold. Next I gave the gold a wash of Vallejo Game Color Charred Brown, watered down and mixed with Matte Varnish to shade it and in the deepest recesses I painted some more Tamiya Smoke to try and tie both the steel and gold metallic colours together somewhat, again if using Citadel Colours you could use Devlan mud and Badab Black. By the end of this stage things had gotten a little bit messy on the old hull as I'd been rushing along at a fair old rate of knots... is the speed of space ships measured in knots? So I got out the Vallejo Model Color Flat Red No 70957 to touch things up a little, because I really wasn't being careful at all (see pic 16).


Stage 11 - Painting the engine glow... You see I think for most people the miniature would be done by now and you'd be able to put your feet up and admire your workmanship. However I'm ever so slightly unhinged and yes that means I want to add more to the miniature... I want to make my engines glow green and try some Object Source Lighting (OSL). Why? Well I feel a little guilty wimping out on the NMM... oh you mean why GREEN? Well green just seems the sort of colour 'alien' spaceship engines would glow. Now I've never tried OSL over metallic pants so this is a learning experience for me as well, so this should be fun. However first of all a bit of OSL theory, the idea is to apply colours to a miniature after it has been painted to simulate how light radiates out from the source. Because light doesn't replace the colour underneath, just merely affects its. As such I normally apply the light source colours in translucent washes, however that would most likely look really weird over metallic paints so for this miniature I'm going for solid colours with a gradual step change between colours. The second most important thing to remember when painting OSL is that you should think of the colours as concentric rings with the lightest colour at the center of the light source and normally painted white and then the colours should gradually darken as the strength of the light fades towards the edges of the effect. Now here's the thing, normally I would paint the darkest colours first and work my way back to the lightest colour, but because I cheated on the NMM well... I created a bigger problem later on for myself. Let this be a lesson to you all, never cut corners! So what I ended up having to do was actually start with the brightest colour in the center and work my way out, now that probably doesn't sound that hard now does it? Well considering my brain is used to doing it the other way I think halfway trough my grey matter started to dribble from my ears with the strain! So the colours I used from lightest to darkest are, Vallejo Game Color's Dead White No 72001, Sun Yellow No 72006, Livery Green No 72033, Escorpena Green No 72032 and finally Vallejo Game Extra Opaque Heavy Blackgreen No 72147 (see pic 17). If using Citadel paints I'd be using Skull White, Sunburst Yellow, Snot Green and Dark Angels Green. Truth be told I'm really not all that happy about how the engines turned out and I might go back and change them at some point.

Stage 12 - Protecting your miniature. Its the last thing you do so its important to get it right and not cock it up. As this is a gaming piece I always use a good quality gloss spray can varnish, my current favourite being Vallejo at the moment, I then leave this to dry for a good 24 hour and apply a second coat of varnish, this time a matte varnish to take the horrible sheen away of the gloss varnish. The gloss varnish is best at protecting miniatures from the rough and tumble of gaming but I hate the effect. A few top tips though 1) never spray varnish in humid conditions 2) never spray varnish in cold conditions 3) warm the can of varnish up first in some warm tap water 4) always shake the can vigorously and 5) test the spray on a dummy miniature first. That's it, we're done.

Conclusion

Well there's the finished product, well one ship at least. I did start painting the entire fleet as I said at the same time but it was taking way too long to do, which was a real shame. However I have broken the back of most of the fleet I think. So I'm going to use the rest of the week to try and finish them all off. I'm pretty pleased in the end with how they turned out, yeah I know I'm not the worlds best painter and I'm actually pretty lame, but I do really enjoy seeing a painting job through to completion. I think it came pretty close to my painting brief of a battle scarred red cruiser. I love the look of the red hulls and the mtallic paints haven't done too bad a job, its just the engine glow that could be better. Hopefully the painting guide wasn't too long and even if you don't paint your fleet to look like mine perhaps there's a technique or product I've used you might want to try for yourself or... perhaps not. Peace out!

Hop Idol: The Blagger's Guide to Painting

And now here is nonother than Von bringing you a nice painting tutorial and creating editing headaches abound for yours truly.

The Blagger's Guide To Painting

I'm not a man given to writing hobby tutorials. See, my hobby is in essence utilitarian; a practice concerned primarily with getting models built, painted and on the board, looking suitably colourful and personal but not by any stretch of the imagination being works of art. I don't tend to read tutorials because they're either overly simplistic exercises in particular techniques or overly technical pieces on how to use an airbrush to perfectly highlight red in seventeen layers, and I'm not married to the idea of buying an airbrush. What I always look for is the tutorial that's pitched somewhere in between, toward the ordinary geezer who just wants something that looks decent and doesn't take forever to do. As the erotic roleplayers on my WoW server always say, don't wait for things to come to you – bring your things to them. With that in mind, here's some advice on blagging it like a good 'un.

Boring technical stuff

For starters: prime with gesso. Gesso is amazing. Yes, you have to brush it on, and yes, that looks like it takes time; but if you're anything like me, you have to touch up your spray prime jobs with a paintbrush anyway, and then that has to dry before you can start. The gesso can be slapped on before bed and ready to paint over in the morning; it'll shrink to fit the surface of the miniature and it has a lovely toothy surface that takes paint very very well. I use Bob Ross' brand, largely because one big tube of that's cheaper than two little pots of anyone else's for the same amount of marvellous priming goop.

Also, prime grey. Black is great for metals and very forgiving but it eats light and obscures detail and flattens anything that isn't painstaking layered up. White is great for washes and brightness but distorts some colours and doesn't like metal and it's really obvious when you've missed a spot. Both require too much layering and basecoating for some things, and priming some areas black and some areas white is fussy and needlessly complicated.
Grey gesso is neither one thing nor the other. It's dark enough for metals to look good over, light enough not to deaden everything else, and it's dead easy to prep in a manner that suits any colour you like. Witness:

Oh, What-a-mess!



This stains the whole surface, picks out the details, and allows for corners to be cut later in the process. Basically, I looked for the fiddliest details on the model – those filigree bits on the armour – decided what colour I wanted them, and then stained the model so that they'd end up that colour and everything else would be painted over it, subtly tying the rest of the scheme together. For Kaya and Laris, I started with Citadel Scorched Brown and a drop of Vallejo Glaze Medium. That stuff is a godsend, by the way; I don't know where I'd be without it. Turns any paint into a perfect slap-on-over-grey stuff – well, I don't like to mess with inks and metallics too much, they're chemically weird.

 

Choose your own adventure
 
There are two ways to progress from here and which one I pick depends on how busy the model is, how crowded with little details.
For crowded models, I look for the 'insides' of the model – the recesses, the baseline, the things that you can't paint without having to reach past something. Do those first. Never come back to them. DO. THOSE. FIRST. Having to reach past something you've already painted in order to paint something else leads to mistakes and mistakes need correcting and that's frustrating and inefficient. 'Insides' are often quite fiddly – the flat surfaces on filigreed panels, for instance – and so you need to do them first while you're fresh. Trying to do them when you're tired and cross and just want the model to be DONE for gawd's sakes is a bad idea.



Kaya is quite fiddly, so I did all her armour plating at the start. For Laris, I opted for the other route; doing the messiest bit first. This technique emerged when I was still priming black and needed to do huge areas of plain metalwork while picking out the details for later stages. Before I did anything else, I'd drybrush the whole model with some metallic or other. I don't necessarily recommend that, but if you're going to drybrush or overbrush or wet blend or anything mucky like that, do that first – again, you don't want to be messing about with sloppy paint and quick brushwork when you've already meticulously done the armour plates right next to where your paint's going.






My general rule with techniques like wet blending (apply quite heavy highlight or shade to one small area at a time, then use a clean slightly damp brush to flick the edges of that highlight, smoothing it over the paint that's already there) is that if you have to convince yourself that the last stage has made a difference, you're done. With Laris, I achieved what I wanted to in four stages, blending dark and light greys up and down Stage four looks pretty much like stage three? Done.

A bit of what you fancy does you good

I'm not sure where these titles are coming from any more.
This is the stage where I add another colour to the scheme. Three colours is generally considered the Bare Minimum for painted-only tournaments in the UK, so I like to go the extra mile and add a fourth, just to put myself above those “prime black, dob one shoulderpad red, metal guns, done” bunko-artists and pretend I've made some sort of effort. For my Circle, I use red (I'm not sure about Laris' neckerchief thing, but there wasn't really anywhere else to use it...).




At this stage, the flat colours get a quick wash in an appropriate ink to give them some depth.
What happens next depends, again, on how I'm feeling. If there are large areas of the model still to be done – like Kaya's skin, hair and cloak – I'll do those next. If the model's ready for fine details and tidying up any really obvious errors – like Laris' ears not being painted, whoops – I'll do those instead. If I'm feeling a bit narky and want to do something messy that I don't have to concentrate on, I'll start doing bases.



With Laris, I did the teeth and tongue now, since I had the red paint out anyway, and since I wanted to do the teeth and the studs on his armour while my hands weren't too shaky. With Kaya, I was in a slightly more peevish mood (all that purple), so I did her cloak (nice, smooth and simple, just thinned-down black that practically highlighted itself, so I didn't bother doing anything else to it) and then started on her base.

Base over apex

I like a base that harmonises with the model above and the usual board below it to an extent. For the Circle that means dark browns and greens, to tie in with both the base glaze on the model and the murky muddy darkness of my swampy home terrain. The important thing about this stage is not to be careful. Your models represent soldiers, warriors born and true; they are engaged in battle and they are going to get mud on themselves at some point, so I flick the base colours casually upward to stain shoes, trailing cloaks and dragging knuckles. Is this an excuse for my sloppy basing or a careful piece of simulationism? You decide, blaggers.




Fiddly bits

While I'm waiting for the base colours of the base to dry, I go back in to finish off any fine details. Usually, slopping Charadon Granite about settles me down a bit and I can mess about with faces and hair mixes and stuff. Again, I do skin and hair and edge highlights on weapons in as many layers as it takes for me to stop noticing the difference after I've done one; for Kaya, that was three. Base, highlight, wash, done. Sometimes I'll be brave and do another highlight just to bring cheekbones and things back out.



Of course, sometimes the paintbrush will slip while painting bold ginger hair and you'll have to go back and either lightly scrape off the layers or paint over them. Kaya's face was so delicate that I figured a scrape would be better than repriming; as a result, my Kaya now has something of a skin condition. I put it down to living in the woods, miles away from the nearest moisturiser, which I suspect Morvahna probably hogs anyway. She looks the type.

Back to basing

Once the fiddly bits are out of the way, it's time to add stuff to the base. This might seem like fuss and effort, but look at it this way. A boring base with only one thing done to it makes the miniature look flat and tired and, more crucially to our purposes, makes it obvious that you weren't really trying. Blagging isn't just about phoning it in – it's about hiding the extent to which you've phoned it in. You have your PVA glue out anyway, so go nuts and put a couple of different bits on there. Even Blood Bowl teams can have flock and static grass...
I did go a bit mad with the Circle bases, sticking some mixture of expanded polystyrene rocks, broom bristles, green flock and static grass on there, in some formation that looks vaguely like it could happen in an actual bog. Warbeasts, character solos, and anything on a big base will be getting this treatment. Ordinary grunts have to make do with mossy flock and grassy hummocks and a murky watery green stuff around them.



There you have it. My models are not going to win Best Painted any time soon, but they're done, and they're done fast – I painted Kaya in a couple of hours, in between stages on my Pureblood, and Laris took a little bit longer as his blends had to dry for a bit. For me, a model has three chances to impress; on its own, amongst its unit, or amongst its army. Kaya and Laris have unusual choices (red hair, white fur, scenic bases) that make them stand out among the army and they're different enough from each other that they stand out among the battlegroup (the 'unit' equivalent here). Pick 'em up and look at 'em on their own and they're not all that, but two out of three will do very nicely for me – especially when I can look down at the end of the day and think “ready to play”, and not “well, this unit should be ready by Christmas.”