Showing posts with label Sad Times at Ridgemont High. Show all posts
Showing posts with label Sad Times at Ridgemont High. Show all posts

[The Von Report] My Shame, Let Me Show You It

Game Three vs. Richard's Ravenwing

    HQ - Sammael on jetbike
    Troops - 6 Bikers, 2 plasma guns, melta bombs on the Sergeant
    Troops - 6 Bikers, 2 plasma guns, melta bombs on the Sergeant
Every so often, particularly in small games, one comes up against the rock to one's scissors, the rubber to one's glue, the Teenage Mutant Ninja Turtles to one's Technodrome. The Ravenwing may well be mine. Richard had as many Troops as I did - a mere 12 models - but his were faster, tougher, better in a fight, zipped through terrain like it wasn't there and, on top of everything else, they had better guns than me.

This wasn't going to go well.



Mission - The Emperor's Will
Deployment - Hammer and Anvil
Warlord Traits - Koschei the Deathless (Outflank!), Company Master Sammael (Night Fighting)

Terrain

Some sort of Imperial chapel structure in the middle, some trees juuust far enough from my board edge for me not to be able to hide in them, a ruined building in each deployment zone (my right corner, Richard's left) and a lot of stuff the Ravenwing didn't care about.
My objective was in the trees near my deployment zone, Richard's was out in the open just up from the ruins.

Deployment

I set up the Ghost Ark right next to the building in my deployment zone, with half a dozen Necrons in it, and the Crypteks next to it, ready to boot the Warriors out of their ride and form the Gunboat O'Doom. Lacking anywhere safe to deploy, the footslogging Warriors stayed off the board, and Koschei made ready to Outflank, since he could.

Richard set up a wedge of all twelve bikes, with Sammael in the middle attached to one squad, right on top of his objective. Then he Scouted them all six inches down the board, past the objective.

Initiative - remained firmly with the Dark Angels


Did you know Matt Farrer was on Wordpress?
I didn't. That made me a sad 'cron.
Round the First
Everything Richard had drove up. Everything Richard had shot at the poor Crypteks, and while one biker fried himself with a plasma misfire, I didn't pass a single save or Reanimation Protocols roll., and all the poor Crypteks died. That was interesting.

I sent the Ghost Ark drifting around the building, keeping its bottom pointed away from the bikers, and everything on the back shot at the bike squad that didn't have Sammael in it (they're the ones who'd taken a casualty). Alas, Richard is better at passing armour saves than I am, so I don't think any of them died... I may have got one?

Round the Second

Everything Richard had assaulted the Ghost Ark, to spare themselves further plasma-related embarrassments. That many melta bombs and krak grenades, plus the hits assigning to the rear armour, meant that I didn't have a Ghost Ark any more, and barely had enough room to put the Warriors down.

Koschei turned up on the left hand side and sped behind the building in Richard's deployment zone. The footslogging Warriors also marched on from my board edge, moving up beside the building in my deployment zone. All the surviving Necrons shot at Sammael's squad, leaving him with one faithful Biker Sergeant in attendance. That was pretty good!

Round Three

Richard split the difference this turn, sending Sammael's squad into the new Warriors and the other squad into the first lot. A couple of Necrons were downed by shooting, and I seem to recall another Dark Angel overheating before the assaults went in. The Necron snap fire was... well, devastating isn't the word for it. I've never rolled so many sixes in my life, not even when I try to cast Purple Sun of Xereus. Nevertheless, Sammael was able to carve up the Necrons he was fighting, although the squad without his guidance didn't quite manage to finish their opponents off. Then the nasty Ravenwings did a Hit and Run and drove away from the Necrons, although not quite as far as Richard wanted (seven inches on three dice, I think?).

Lacking any real sense of what to do other than chase the Slay the Warlord point, Koschei drove his chariot around and shot at Sammael's squad, not terribly effectively, while the rest of the Warriors fired wildly after the retreating Ravenwing they'd been in combat with last turn.

Round Four

The larger of the Ravenwing squads made a beeline for my objective, while the lone Sergeant went hunting for the last three Necron Warriors. Meanwhile, Sammael left his bodyguard so he could go and shoot at Koschei's command barge, achieving little, and then plough into it in melee. At the end of the phase Koschei had taken a wound (thank the Triarch for Toughness 5, eh?) and I only had two Necron Warriors left. This really wasn't going well.

Koschei drove his chariot over Sammael's head, whacked him twice with the Warscythe, shot him ineffectively with his Tesla cannon, then charged him in the back, hoping to nobble him with Hammer of Wrath. Alas, it was not to be, and Sammael didn't waste much time in chopping Koschei's sempiternal weave right open (curse the C'tan for Initiative 2, eh?).


"They call me the Flying Bastard.
This is my Flying Bastard Squad."
Needless to say, the last two Necrons didn't manage to do much to the lone Sergeant.

Round Five
While the Dark Angels did victory wheelies around the objectives and the Sergeant killed the last of the Necron Warriors (do you know, I passed ONE Reanimation Protocols roll in this game. ONE.), Koschei's Command Barge turned its gun on Sammael and hoped against hope that it could Tesla his last wound off. Three hits later (I love Tesla) Sammael was down and I'd at least managed to score a Victory Point from this shambles.

Round Six

The lone Sergeant from Sammael's squad, not content with his Warrior-killing spree, motored into the damaged Command Barge. Cheerfully slamming a melta bomb into its innards, he proceeded to do wheelies on the burning hulk before consolidating onto Richard's objective and completing a near-flawless 9-1 tabling.

Woe to the Dynasty of Kadavah... and then some.

Post-Mortem

In the event of a rematch, I think I'd be tempted to put absolutely everything in reserve, just to hide from that rather obnoxious alpha strike. Richard pointed out (several times) that he likes his opponents to move onto the board in dribs and drabs, and I pointed out (several times) that whenever I've put stuff on the board without terrain to hide in and a clear plan for it in Turn One, it's just stood there and gotten shot and given away VPs for no adequately explored reason.

I think this was one for the Bad Match-Ups book, though. Richard's lack of numbers didn't matter so much when his thirteen blokes were so tough and mobile and potent, and while he couldn't hack the Ghost Ark with shooting, he had the speed to catch it in combat and ram the grenades into its engines. Contrariwise, my usual way of dodging my lack of numbers (hiding vulnerable shooty chaps in the Ark and staying on the outer edge of range bands until it's claimin' time) really falls down against something that can cover so much ground so fast and hit the Crypteks before they can take over the Warrior's ride (the Ark is only available as a Dedicated Transport for them, y'see, so the Crypteks can't start the game aboard it).

It's definitely making me think twice about the next 300 points. I'm reminded of the ancient Ork player's maxim - "boyz before toyz" and thinking that my 900 point list needs to slap some more bodies down on the board, presenting the weight of numbers to actually take the sustained shoot-assault-hitandrun-repeat damage and still put out some attacks.

Those Chaos Cultists are really starting to look tempting. I'd pull the Destroyers (S5, AP3, Preferred Enemy, bye-bye bike-boys) in from my 'proper' army but that sort of defies the point of the league (painting and using new stuff). No, I'll have to settle for being a dirty beardy cheesy background-trashing sixth-edition-bandwagon-jumper with no discernible soul and taking some Allies.

As to the why and wherefore and how to justify it, well, keep watching GAME OVER this weekend...

An Explanation, of Sorts

Do you want to hear a secret? Course you do. I can tell. Come over here, be seated, and Uncle Von'll let you in on a little mystery.

I'm feeling a bit burned out on roleplaying at the moment.

 


The current game is sputtering; playing is currently an 'if we have nothing else to do' or a 'we haven't done that for a while' rather than an 'oh man I wan to know what happens next' activity, and this troubles me somewhat. It's a slow game, and an unfocused game, and it's having to present the case for roleplaying as a worthwhile activity to new players, and to be honest, I don't think it's doing the job. It feels staid and pedestrian to me, unappealing, maybe-it'll-get-going - and I'm the one who loves these games and is prepared to commit whole days to running them. I can only imagine how it feels to the players, some of whom balk at spending more than an hour or two at the table; it's certainly not persuading people to commit their time either to establishing a session of play or staying invested when it happens.

Not much is happening, and I don't know why. It might be the laissez-faire, make-it-up-as-I-go-along GM style that I've developed after years of running for experienced roleplayers, which might conceivably make a new, how-is-RPG-formed kind of player flounder a bit. It might be the historical setting, which doesn't really have that wild-crazy-stuff-can-happen quality - we were two weeks in before I found something interesting to do with the world, and now I'm trying to steer the existing game around toward that. Thing is, the game's infrequency and the slow pace of sessions make it ponderous and difficult to shift, and I'm half tempted to scrap it and start again with something that's more inherently... open. Basically, I think I need to be running a game with clear objectives and an open premise, and I'm running a tangled web with quite a closed one.

What I'm basically saying is that I read about Lo's game and think I'd rather be playing in that than running mine. I also think that I've never run, or even imagined, anything that freewheeling, that go-anywhere-do-anything. 'My game' has always been embedded in a setting of limited scale, pursuing depth rather than breadth, which is interesting to me but seems to lack appeal for my current players. It must do - if the game appealed to them they would want to play it more often.


It might, conceivably, be my actual GMing. If I'm honest, I feel my GMing is becoming rather wayward and lacklustre when I am pinned down to do some. It's been a while since I whipped up an NPC portrayal or a narrative event that raised anything other than laughs, and given that I've had people expressing regard for NPCs years after their death or scared to sleep without the light on after a session before, that's worrying. The moments of drama that have occurred in games that I've run have been in games where I barely had to do any GMing because the party dynamics were innately hilarious. The best bit of the Backswords and Bucklers so far has been player-instigated, and that's fine, but it's also been small-scale, muddling around, and it feels like there's so much more that we could be doing there.


Do you want to know another secret?

I'm not sure I care.

I started running games largely because I'd played in a couple of sessions run by other people and thought "I can do better than this", and lo, I rather think I did. I became a go-to GM for quite a few years, ran a lot of things in a lot of systems and settings. Wouldn't necessarily say I've been 'prolific', but I've definitely been active.

The thing is, of late, I've become partial to playing rather than running. Despite a few personality clashes, I enjoyed the Star Wars d20 game last year. I was really getting into the WoW-RP business before it was laid low by a combination of summer absenteeism, end-of-expansion blues among guildmates, the time-devouring new job and commute and, above all, a desktop that wasn't on speaking terms with the Internet. And I'm really looking forward to the prospect of playing in a Dark Ages Vampire game run by someone who isn't me, because it's been the best part of a decade since I last had a player character in any Vampire of any flavour and I've never actually gotten to play my favourite clan.


There's also a certain appeal in not having to think about the game between sessions unless I want to. I'm starting to understand the lassitude that's at the root of the 'getting a group together' problem. By its very nature, an RPG has a considerable amount of buy-in.

All games do. Obviously, the point is the social dimesion - you're sitting around with people you presumably want to sit around with, participating in some sort of conversation. If the game isn't more attractive than just sitting around shooting the proverbial breeze, you wouldn't be playing it, so there has to be something about the game that makes it attractive and provides a reason to buy in to playing it.

Look at a board game - the preferred medium of several current players - and you see something which is designed for pick-up play. The mechanical process of playing the game is, if it's at all well designed, what makes 'playing this game' worth doing over 'sitting around bitching about the new Red Dwarf'. The thing with a board game is that it's all in the box. It might take a couple of goes to learn the rules properly and if it's a good board game it'll be a bit different every time and have that replayability factor, but everything that's worth doing about it, as an activity, comes from inside the box.

Wargames have a higher initial buy-in of list building, assembling, painting and so on and so forth, but once that's done once, the experience is more like the board game - you can pick it up and just play it without having to really put much of yourself into it. Of course you'll get more out of it if you do, but you don't have to. You can decide, on the spur of the moment, to pop down the pub club and play some Malifaux, and you can.

An RPG, by contrast, has quite a lot of buy-in, and I'm not even on about the initial hurdle of having to fill out a form before you can start playing (that is, basically, what character generation is, no matter how streamlined). An RPG isn't self-contained, like a board game. For it to be lively and interesting and more rewarding than just sitting around chatting, someone - ideally everyone - has to bring it to life and invest in it. Otherwise, it's just an overcomplicated, understructured board game with a mildly threatening am-dram component that takes ages to play and might need you to commit to doing the same thing again for weeks and doesn't have a definite structure and doesn't hold the players' attention well enough to stop them wandering off to bake a cake halfway through the session.

And the thing is, the first person who has to be on-task, who has to be lively and interesting and provide a reason for the players to buy in in the first place... is the GM. Even if you buy a module pack and use pre-generated characters, that material still needs to be performed in such a way that people want to play Call of Cthulhu instead of Arkham Horror and want to put on funny voices while they roll their dice. Players can wander off and dick about and still derive enjoyment from the proceedings but if the GM isn't buying in from the start, the game is never going to be worth playing.

And right now, mine isn't.



I think playing in someone else's regular game might re-charge my batteries a bit, but the thing is, it's usually me that ends up running things. Most other people's games either never get started, or just... don't appeal to me, for various reasons. I'm not, for instance, a big fan of the huge crossover World of Darkness games where the group might have a vampire, two werewolves, a mage, a ghost, a fairy and a demon - to me that's a game where everything's tossed together without room to breathe and be interesting.

I'm also not a fan of playing RPGs with people I don't actually know and like. Wargames are different 'cause a pick-up game's over in a couple of hours and you can stomach someone you're not entirely comfortable with for that long, but anything barring a one-off session of an RPG involves committing your time to these people in the longer term, and who wants to commit to spending time with people they don't like when they don't have to?


It's getting to the point where I'm hoping that one of the ladies I run B&B for will take an interest in Mistressing a Game. That'd be nice - something for the house group to get its teeth into, and something that I don't have to spend time on, or feel accountable for the success of. In the meantime, I'm doing... other stuff. Playing a lot of pick-ups, mostly Malifaux and Race for the Galaxy at the moment. Repairing my Vampire Counts models at last. Taking up fencing again. Thinking about doing NaNoWriMo. Recording a lot of amateur radio. Anything but playing RPGs. And given that I don't have huge amounts of free time, blogging about something I'm not currently very enthused by doesn't feel like an effective use of the free time that I do have.

And that, folks, is why I haven't been posting my Saturday posts as regularly as I should be. Sorry about that. Sorry about this post, which is much more about me, my hobby and my game than I feel a blog network post really should be, but I figure you deserve some sort of explanation.

Your Army Is Invalid. Please Build A New One And Try Again


Hey, folks. SinSynn here.

When it comes to mini-gaming, list construction is obviously an important consideration. In fact, it pretty much ranks second in 'levels of importance,' preceded only by 'picking your army.'
There are many ways to approach it, of course. There are websites that'll help you, applications that make it easy to build and analyze, and of course you can just work it out via trial and error if you'd like.

*Yes, this is my preferred method. Don't you judge me*

There comes a time in every mini-gamer's life when he realizes that he's gonna hafta make some compromises with his list. All those cool units you like, that you desperately wish you could cobble together into something both awesome and effective?
Yeah, that ain't happening.

There seems to be some unwritten rule in mini-gaming that the more cool-looking any given model is, the harder it's gonna be to work into your list. Every mini-gamer wants to run that ultra-elite buncha tough guys, but the first time you watch them get torrented to death by some nickel and dime horde troopies, you'll begin the compromises.
It's kinda sad, but it is what is.

*When I Googled 'compromise,' this image of Michelle Rodriguez popped up. So I compromised*

I'd hardly consider myself a 'Win At All Cost' type, and I'm not exactly a 'Fluffy At All Cost' type, either. I fall somewhere in the middle. I wanna win some, but not at the cost of leaving the cool models at home.  I've never run a Tau list without Shadowsun, despite the general consensus that's she's not a good HQ choice.
Frankly, I don't care. That's my girl, dawgz, and don't let me catch you eyeballin' her.

Total side note- I recently pulled the lovely Miss Sun from the depths of the bedroom closet, since the Ultimate Rival and myself have broken down like the total wimps we are, and are preparing to play 40k again.
Shaddup. Not a word outta you.
-_-

Total side note #2- Michelle Rodriguez should totally play Shadowsun in a big budget 40k movie. That would be da awesome.
...distracted now with thoughts of awesomeness....
*Ahem*
Where was I?

*The beleaguered Ultramarines are beset by the forces of Chaos (led by an extra-snide Alan Rickman), when Michelle Shadowsun arrives and rescues them. Together they save da universe, but Rickman gets away with severe Melta wounds. Cue sequel*

Ok, Sin...seriously now...

*But wait! Megan Fox as a Slaneeshi Priestess! Awright!*

The Hamster That Lives In My Head is informing me that I've gotten totally off track here...

*Milla Jovovich as a Sister of Battle!*


We, uh...now return you to our irregularly scheduled program thingy.
Friggin' Lauby makes me wear a shock collar now.
Blah. Blatant Xeno discrimination, I tell ya.
:P

So we build our lists, we make our compromises, we maybe try and win the odd game, or whatevs. We get pigeonholed into neat lil' WAAC or FAAC categories depending on which way we lean, and then...
BAM!
A new edition arrives, or a new army book, and suddenly you're screwed.

No matter what game you play, this is very likely to happen to you. I don't care how supposedly 'balanced' the game is. The companies making our games exist to sell us stuff, and they'll do what they have to in the hopes of accomplishing that.
I don't resent them for it, cuz it is what it is, and waddayagonnado?

My Flames of War Stug/Panzer IV swarm was completely invalidated with the release Blood, Guts & Glory.Yes, I gnashed my teeth and stomped my feet in childish hissy fits as I shouted 'OP bullshit,' losing pretty much every game I've played against the new American Tanks featured in that hateful, miserable piece of...
Panzer IV's don't even get an armor save against AT 13, fer cryin' out loud!
Tiger tanks are AT 13...how did AT 13 find it's way onto a Sherman?

*It doesn't matter when yer in screwed-ville, does it?*

In retrospect, I sorta saw it coming. The Americans already had one of the best units in the game (the American Rifle platoon), as well as what is pretty much the most broken (Seek, Strike, Destroy ambushing tank destroyers). Combine that with their artillery rules, and they were good to go when Version 3 of the rulebook arrived.
Sigh.
It just so happens, in some sorta amazing cosmic coincidence, that the Americans were Battlefront's least popular army prior to the new edition. Now? The top four Late War winners at NOVA ran the same American list.
The new shiny has arrived.
I didn't even finish painting my Stugs and Panzer IV's, and they're already in a drawer.
Sheesh.

While the Ultimate Rival came out on top with Flames of War, Games Workshop ROFL-stomped his close combat oriented 40k Black Templars in 6th. This was clearly confirmed in some, ummm...test games that may or may not have occurred recently- 40k is totally a shooting game now.
Lolz.
Irony...it's ironic.

And so, both of us are in the middle of a brand new set of compromises. I'm coming to terms with the fact that I'm gonna need moar Panthers, despite the fact that I don't like them as models, and the Ultimate Rival is plotting on...something. He won't tell me yet, cuz that's how he rolls.
This is the nature of the beast, I guess. Armies go on the shelf for a while, and hopefully at some point what goes around will come around and eventually we'll pull 'em back down...if we haven't sold 'em dirt cheap on E-Bay.
:D


Until next time, folks- Exit with catchphrase!

-SinSynn

Epic Spring Cleaning Battle is Epic

Hey folks, SinSynn here.

Have you ever noticed that Terran females have a way of saying your name in such a way that you just know you're in trouble?
A certain tone, a certain pitch, and lethally cold chills will run up your spine. Bladders and bowels may be voided, as well. At the very least, a Terran female calling your name in 'that manner' will immediately make you do a quick mental rundown of your actions since the last time you got in trouble....
'What did I do? Think, man!'
Sigh....

*You can bet she's not yelling 'Come fulfill yer fantasies with me NOW!*


Since the Crazy Lady I Live With is blessed by Satan with the ability to yell my name in such a way that I immediately fall to the ground in convulsions, I knew I was doomed the other day when she announced....
Spring Cleaning.
'It's time for you to do something with all those models in the closet you never use.'
If I wasn't having spasms on the floor, I would have attempted immediate resistance. As it was, all I managed was a strangled sounding whine.

 Many of use male hobbyist types live with Terran females, in many different capacities.
Whether you live at home with moms, or you're confined to the limbo-like house arrest of a 'relationship,' Terran females may very well have some effect on your hobbying.
Worst case scenario is you're married and have larvae, or 'children,' as Terrans call them. If this is the case...I'm sorry, but you've probably already lost any chance of favorable compromise, and your hobbying will always be at the mercy of your family.
*shrug*
It is what it is.

I have a buddy who inherited a house, and shares it with his sister. Shortly after she moved in, he forced me to memorize a complex, blanket alibi, in the event she ever 'goes missing,' and investigators come knocking.

Granted, Terran females that are not immediately related to you offer certain perks that make residing with them...almost worth the hassle. Males of any species pretty much become morons when dealing with Terran females, however, and the decision to share living quarters is never left to us, regardless.
One day their stuff is just...there. I dunno how it happens. Gypsy trickery, I suspect.
-_-

To all the cats out there that still live at home, I feel yer pain, too.
Moms are no joke. You dinna wanna mess with moms. Not if you wanna go on living, anyhow. Moms word is law. At least with the 'relationship or sibling' Terran female, you have a chance, albeit slim, of smooth talking and/or bullshitting your way outta trouble.
Moms, on the other hand, ain't buyin' it. Period.

*Moms can break your favorite model, and somehow yell at you for it. You can't front on that*

Every year around this time, I suffer with the Terran female ritual known as Spring Cleaning. I'm not clear on the origin of this ritual, but I'm fairly sure it was one of the plagues visited upon ancient Egypt in Biblical times.
Amphibians raining from the sky pales in comparison to the horrors of Spring Cleaning, if you ask me.

For some time now, I have two full blown 40k armies stashed in the bedroom closet, and this has long been a point of contention with the Crazy Lady. Storage space in the average Bronx apartment is limited, you see, and there just isn't enough room to just store stuff for the sake of storing it.
Well, maybe there is, but the Crazy Lady doesn't see it that way. If something is simply collecting dust, it's gotta go.
The only thing I have that is exempt from this rule is the urn that contains my mother's ashes. Seriously. Everything else is fair game for the Thrift Store, and each year around this time they usually reap the benefits of the Crazy Lady's OCD in the form of donations.

Honestly, she runs a tight ship, and if it were left to me there would only be a narrow path between the front door and my hobby desk, with branches that led to the bathroom and kitchen.We'd be forced to run an Indiana Jones-like gauntlet to get from one end of the apartment to the other, with the slightest misstep resulting in a potentially fatal avalanche of hobby stuffs and slightly sticky Megan Fox posters.

*Intermission. Post will resume in approximately 35 seconds. Pass me the paper towels*

Among my many obsessions (see pic, above) is a strange desire (see pic, above) to retain every single box, for every single model I've ever purchased. Once upon a time, I had quite the stack of Tau Skyray boxes. Since that kit contains the parts for not just the Skyray, but the Hammerhead and Devilfish as well, I ended up with...oh, I dunno, twelve or so.
DON'T YOU JUDGE ME!
I needed every one of those fishy hovertanks, so nyah.

The Crazy Lady was digging in the closet one day, and was shocked to find out the boxes contained only whatever bits were left over from each kit. Naturally, I lacked the argumentative abilities to convince her that the boxes were required for...y'know...organizational reasons, and stuffs... so out they went.
My box-collecting is policed now, and closely monitored. I pitched a very toddler-ish fit when I had to recycle the box for my Flames of War King Tiger, though
Blah. Stupid recycling. It's stupid.

It was the boxes that gave away the fact that I was playing a new game, when I started Flames of War. The Crazy Lady nearly had a stroke when she realized what was occurring, and she sat down and cradled her head in her hands.
'Oh, god...it's starting again. It's all starting again.'

I gotta tell ya, it was a close thing, but I managed to convince her that I would keep the madness to a reasonable minimum (heh), and she made me agree to consolidate everything and store it properly. This, in turn, led to the 40k stuff getting stashed.
It was the great box holocaust of 2011. 
And the sprues...all those poor sprues that had only a single bit attached to them....

*This blimp was made of sprue*

But that was then, and this is now.
Right now, I'm in brooding mode. It has been made clear to me that I could potentially be killed in my sleep if I do not make a decision regarding the six milk crates piled in the closet. None of the milk crates has moved substantially in the last year, and she won't stand for it.
The whip has been cracked, and I ain't gonna lie, folks. I wanna wake up tomorrow, and pretty much every day for the foreseeable future, actually. I may be pushing my luck here, cuz she's been letting me slide on the forty some-odd 15mm tanks I've got in various stages of construction strewn about a lot of the 'cat-safe' flat surfaces in the bedroom for the last few weeks.
I was forced to recycles all of the boxes, though.
Sigh.

As for the 40k closet stash....
Well, I suppose I'll start with a re-org and re-pack. I know I talk a lot of smack about maybe dropping the 'Nids, and oh-my-goodness I know I've even said I might not come back to 40k cuz they-who-shall-not-be-named vex me so, and whatnot...
Clearly I'm full of crap.

I can't do it. I can't part with my 'Nids. My Tau? Are you surreal? No way.
Aaaaaargh!
FRIGGIN' CRAZY LADY WHY YOU DO THIS TO ME?!?

What I'm hoping is that I can maybe lose two milk crates via re-org/re-pack...cuz maybe I have a few somewhat empty boxes stashed at the bottom of each one.
-_-
SHUT UP! DON'T YOU JUDGE ME!
This is a crisis here.

Following the re-org/re-pack, I'm gonna try for the dispersal method. Over the last year I've added some shelves, and a chest at the foot of the bed, and I'm hoping I can shift some stuffs.
More like hide. My 40k models will become like refugees.
:P

Wish me luck, my friends. If I don't post next week, please say a prayer, and hope the Crazy Lady I live With missed all my vital organs.
And to all the fellas out there dealing with their own Crazy Ladies...take it from me, and do a better job stashing yer stuffs in the first place.
Letting her find those Skyray boxes? Dumb.


Until next time, folks- Exit with catchphrase!

-SinSynn

P.S.- And for any wiseguys who might say something like, 'Well, you could maybe get rid of some Megan Fox posters, y'know.'
...
Pffffffft! Yeah, like that'll happen.