Showing posts with label games workshop. Show all posts
Showing posts with label games workshop. Show all posts

The Ballbusch Experience: Just Give Me Someone to Fight


New games.  New games are the big new thing of the moment.  Everyone (yes, everyone in the whole world) has taken to the internet to talk about, review, and shop for miniature games that, well, aren't 40k.


Games Workshop: in or out?

These days a man cannot consider himself in fashion unless he's posted at least one anti-GW rant on his blog in the past three monthsHow exactly GW managed to get just about everyone's hackles up all at once is a question for the ages.  You can pick your GW bonehead maneuver du jour and say that it was the proverbial straw that broke the equally proverbial camel's back.  Certainly their business practices leave a lot to be desired, but GW has always been a rather cut-throat company.  Retailer restrictions, price hikes, and a certain amount of contempt for its customers isn't anything new.

The thing is, gamers were willing to forgive GW's occasional shenanigans as long as the company delivered awesome products.  However, the last few years GW's big releases (8th Edition, Finecast, Storm of Magic, 6th Edition) haven't gone over well with large segments of the player base.  That dissatisfaction makes everything else GW does seems worse, or more unprecedented, than it actually is.      



The upshot of all this is a great horde of wargamers looking around for an alternative to Warhammer (which I use as a generic term to mean both WHFB and 40k).  Which people should do even if they're perfectly satisfied with Warhammer. After all, I like pizza, but I wouldn't want to eat pizza for every meal.  So, the most games you play the less likely you are to get bored or frustrated with any one game. 

So far so good, people are trying new things, millions of kickstarters get funded, life is good.  However, there is one tiny problem, and like most problems in life it can be summed up in three little words: the other guy.     
Special buddies

Wargaming is a one of those things that just doesn't work without a reasonably enthusiastic companion.  Even if you a large number of wargamers that's no guarantee you can find one to take the leap into the new system you want to try.  Asking someone to put their money and time into trying out a game is asking a lot.  Entry into a new wargame can easily set you back $200 once you include books and do-dads.  Not to mention the 30-50 hours of painting time required.

Maybe you're one of the lucky few who has a wargaming buddy who's perfectly willing to try out any game that interests you.  Or maybe you're the guy who will play any game your friend suggests.  In either case, that's good for you.  However, most of us have no certainty that we can find anyone who'll commit to starting up a new game that we want to play.  So, what do we do?  If we want easy access to opponents we play a game that's popular. 
    
A large part of the reason Warhammer is so successful and continues to maintain such a tight grip on the hobby is the simple fact that everyone plays it.  So if you want to play with the biggest group in town, you too must play Warhammer, and the cycle continues ad infinitum.  No other wargame has anything like that level of penetration and that is unlikely to change anytime soon.  

Having a ready supply of opponents isn't bad thing, but in the case of Warhammer it's gotten people to think about wargames in terms of pick-up games.  Now, I know not everyone has a FLGS nearby where they can drop in and find a game any night of the week.  But, even those who don't assume that their opponent will have his own army that he'll bring to wherever the game is being played.

A game store on 40k night
   
This isn't just part of GW culture, most of the big games encourage this approach, and support it with their fluff.  The Infinity, Malifaux, Warhammer, and Warmachine universes are improbable places where everyone is perfectly happy to fight everyone else.

Flames of War players pay lip service to avoiding so called 'blue-on-blue' encounters, and some do genuinely dislike them, but it's mostly to just appease grognards who accuse FoW of not being a 'proper' WW2 game.  This approach works great when you have a community in place playing a specific game.  Everyone's army can fight everyone else's without creating any sort of fluff or scenario issues.

The problem with this setup becomes obvious when you don't have enough local players supporting a specific game.  If no one else is playing a game, you can't play it either.  Yeah, you can say 'that sucks' and just go with the crowd, but that's what keeps everybody stuck in the same old wargaming rut, which slowly sucks the joy from life until you drop out of the hobby altogether and take up BASE jumping.   

Pick-up game culture isn't limited to the big boys either.  'Ancients' (generally 3,000BC to AD1500) wargamers are a lot like speculative fiction gamers in how they arrange their games.  Way back at the beginning of time it was decided that all pre-gunpowder armies were sufficiently similar to be represented on the tabletop by a single set of game mechanics.  And virtually all Ancients rules follow this paradigm.  The result is a free-for-all devoid of any historical context.  Pre-Mongol Samurai vs. New Kingdom Egyptians?  No problem at all.  While this throws historical accuracy out the window, it does mean that you can build any ancient army you want secure in the knowledge that any other ancients player you find is a viable opponent.    

The days when war required three things: horses, muskets, and really tight pants

Once we enter into the so-called 'horse and musket' period (about 1700-1900) the gaming culture really starts to change.  Not only did armies and equipment change frequently during this period, each individual regiment within the same army often had unique uniforms and flags.  So, the hobbyist can't really set out to create generic units, instead he  chooses to paint the 1st Battalion of the 4th Regiment of Foot (King's Own) in their 1815 uniforms.  This attention to detail naturally creates a drive towards historically accurate (or at least plausible) opponents.  That kills pick-up gaming stone dead.  If you've got an 1806 Prussian army the only person you can play is someone with an 1804-1807 French army.  You'll never run into that guy at the FLGS through random chance.

Yet, the period thrives despite its limitations because the Horse and Musket guys build matched pairs of armies.  So, one game its the Battle of Kolin with one guy supplying all the figures, and the next time its the Waterloo campaign with the different fellow's toys.  It's a lot of work, but so long as everyone in the local clique is working on their own thing, it's no different from each man supporting his own 40k army. 

If you're looking to start a new game that has little or no local player base you should try out the same approach.  Most wargamers will play anything so long as someone else is doing the heavy lifting.  You want to get into Infinity, but none of your friends want to paint up anime babes?  Build your two favorite factions (what's collective noun for an Infinity force?) then get a friend over and have some games.  Maybe he'll like the game so much he'll pick up his own figures.  If not perhaps he'll be inspired by your example, then before you know it, you'll be playing Dropzone Commander at his house without having to lift a finger.

Wargaming is at once a very social and very private hobby.  However, more than anything, it's your hobby.  Build the forces you want for the games you want, and support other people doing the same thing.  If you have a strong local community for a specific game you like, enjoy it; but don't think that every game needs the same level of support just for you to be able to play.  Wargaming isn't a religion or a cult.  No one needs to be converted from one gaming system to another.  Invite people to play the games you want to play, if they like them, they'll start their own armies.  If they don't, there are always other people to game with.           

[Musings of a Game Store Owner] A Word from Our Sponsors

Being a FLGS owner means I have to listen to a lot of information about available items and decide what to carry, and why. It just so happens one of the best ways to get information on products and what's going on in the hobby is to go straight to the source. But hey, I'm just one little store, and I can't afford a trip to Seattle to talk to WotC, or to England to talk to GW.




Wouldn't it be awesome if there was a way to talk to the various companies that I do business with in one place? A place designed for businesses, rather than consumers? I would totally dig that, and go to that. It might be a giant commercial, but it'd be cool to check out what the companies are trying to sell me in person rather than in a magazine or over the phone. I'd really love to do something like that.



I just got back from such an event. A major distributor hosted an open house for FLGS owners at a hotel/convention center in their home city. They held seminars and discussion panels as well as had an exhibit hall and a demo day where owners could talk to reps for various companies in the flesh as well as check out games up close to see how they worked. These hands on experiences are great ways to determine if a game is right for a specific store's environment, as well as gives owners a great tool for selling games.

This event is a pretty big deal for most FLGS in the Midwest region, with most stores attending or sending a rep; if not sending a large number of staff (I saw three stores that sent multiple reps/staff members). There were some stores from out of the area (NJ and SC, along with Florida). All of these folks were FLGS owners, managers or staff, and they were all attending this event to learn new things and better their store and community.

The distributor does a great job of gathering reps from a large number of players to attend the show and put on seminars and demos. Reps from WotC, Fantasy Flight, Looney, Chessex, Privateer Press and many others were on hand to show off their product, show us how their games worked, and to give us helpful information on sales and how to improve them.

Despite knowing in advance that the reps are all going to give the "company line", it's a good environment for getting a feel for the corporate attitude of a specific publisher. It's also an easy way to see how a company partners with the FLGS types and whether owners are a valued part of their business plan.

As an attendee of this event, I noticed a very interesting and obvious dynamic almost immediately. There was a meet & greet with a buffet and booze the first night there (cash bar, but still, there was liquor) and there were quite a few reps from assorted companies on the floor mingling and socializing as we all ate, drank and mellowed out. These reps were friendly, outgoing, interested in our businesses, and visible. They made a point to invite attendees to their seminars and to check out their display booths, as well as to come and play their games during demo night. They were definitely selling, but in a way that was approachable, and I noticed.



Most of the seminars that were offered were pretty good. They offered at least a passing nod to store involvement in building and growing customers for the products they were trying to push- a specific example includes Privateer Press; whose seminar was overflowing and had several examples from the audience on how PressGangers can promote games in store effectively as well as how to build brand awareness past the model games they offer, which often leads to better sales results and higher profits for small stores.

There was a particular company that acted completely differently. Their reps were non-existent at the meet and greet. The seminar they held was labeled as a way to increase sales in store; but was in actuality an aggressive sales pitch for their new revised (again) direct sales program and a "painting tutorial". The painting tutorial didn't involve any actual painting instruction- they handed out a model and five little dabs of basic colors and left the seminar attendees to their own devices. The premise behind the painting session was that if you can paint, you can sell more of their product; but they didn't offer any cues on how to make that leap. In short, the seminar totally ignored the needs of the FLGS owner.




Even before this event, the contrary company had raised our ire with the sales of its newest release. We had spoken to our sales rep the week prior to a highly anticipated new release and mentioned the numbers of items for the line we wanted. We believed this conversation entailed a pre-order and reserved copies of the items in question, and had no worries about supply. Orders opened on Monday, and when we spoke to our rep on wednesday, we were suddenly not getting the items we had "pre-ordered" the week prior and nothing was available to us as the company had sold through their very limited print run on the first day.

It's been a very long time since I have seen TheDude lose his temper in such a vitriolic and abusive way. I do feel bad for the rep, who is very green and hasn't dealt with TheDude and his fits of pique before this encounter. However, the entire issue was over the way this company treats the FLGS operators in comparison to the way they treat regular consumers. We simply don't appear to be part of their business model at first blush. It's frustrating to operate as the third tier (or even lower than that) of their customer building operation when every other company in the industry treats owners as the first rung of their growth strategy.

When it came time to hit the exhibition hall, TheDude and I took a "divide and conquer" approach. We went our separate ways, and I looked at a lot of games I had almost no experience with. I checked out Level 7 [Escape] from Privateer Press (a game that has a lot of potential for fun, but is just a little bit fiddly), talked to reps from Fantasy Flight (core rulebook for Star Wars Edge of the Empire RPG coming "soon", and guys in the factory figuring out ways to produce X-Wing faster), played a fantastically fun game called Attraction (check it out- you won't regret it!) and saw a lot of games that were interesting, but not right for our store or culture.

The expo hall was an interesting dynamic. There are two "big" companies that work as both publishers and distributors, and their displays could not have been more different. One company had a MASSIVE display (at least 5 tables, taking up a corner at the ENTRY of the exhibit hall) with several staff members, including a VP on hand to discuss releases, products and services. The other had one table that was set up in such a way that it was easy to miss, and only one staffer.

The big company with a huge display? WotC.




The folks from Seattle are genuinely interested in building a working relationship with store owners, and do incredible amounts of work to make buying from and dealing with them as easy as possible. One of their seminars talked about how getting more games into stores will increase sales, and the shortened version of the talk was "more play = more $". WotC WANTS owners to know what's going on with their products and services so they can effectively sell all of their offerings. They gave information on much anticipated releases and has an announced schedule for upcoming product all the way into SEPTEMBER. They are giving owners a six month window to prepare for new product, to talk up different formats and options, and INVEST in developing new customers.

The company with the one table display was also the company that gave the seminar with the "painting demonstration" and whose reps were barely visible throughout the event. The company that effectively gave a giant finger to owners?

Games Workshop.



I walked past the GW display at the exhibit hall multiple times. Every time I did, the rep was busy trying to fend off angry owners (TheDude was among them) who wanted SOMEONE- ANYONE to listen to the frustration and aggravation they felt at dealing with GW, especially in light of the "great Tau shortage", combined with new terms and conditions that limit purchases and purchase amounts, how owners can sell and how many shipments a store can get.  (Just an FYI, if your local store doesn't have any Tau to sell to you; it's not because they didn't want them. It's most likely because GW sold them on the internet before they sold them to FLGS owners.)

The vast difference in how GW operates and treats owners compared to WotC, PP, Fantasy Flight or even Wyrd was impossible to miss or ignore. I've always been somewhat aware that to GW, the FLGS owner is something of the ugly stepchild in priority and balance, but I'd never seen it so blatantly or obviously shown. The very limited contact I had with this company at this event made me realize that they don't want or need our business. They deal with us because they HAVE to, and effectively make doing business with them as distasteful as possible because they CAN.

TheDude and I happened to be in the elevator with a gentleman who over heard us talking about a seminar that was mediocre. He asked which one, and why we felt that way. When he discovered the seminar was one that his company ran, he THANKED us for our opinions and invited us to leave notes or even drop by his booth later. The gentleman was a VP for WotC. In comparison, the GW rep was stuck with repeating that there wasn't anything he could do about our concerns, but he would pass them along.

The difference is staggering.

The problem as an owner is that GW offers a product our customers want. The company has a lock on a profitable line, and no matter how difficult or unpleasant they are to do business with, they make us money- and lots of it. Simply not carrying their product is not a smart business move, no matter how infuriating it is do be stuck in that position.

They not only offer a product that is in demand, but the discount for dealing directly with them is large enough that it's pretty stupid not to do so. It might be different if the discount was just a few points and I could get all of the product line through a distributor. But the discount is HUGE and they throttle what I can buy through the company that put on this shin dig. So I deal directly with GW, even though it aggravates me to no end.

Stores continue to carry GW because customers continue to buy. The tournament scene, 'Ardboys, the Riders program and many other community building events and ideas are gone because GW does not want to build community- they want to build customers. It's up to the FLGS to develop a consumer from a wet haired kid into a smart and considerate adult player.

I'll address whether and how to take that on in the weeks to come with my community building series. I hope you'll join in, and let me know what you're interested in hearing.

6th Edition: Reign of the Fluffy Bunnies


Shhhhh!
Hello, everyone. Hamster here. SinSynn is sleeping.
He's very tired. Prior to this weekend, he's had exactly one day off in the past three weeks. For the last twelve days, he's been doing double shifts, more or less. He's really beat, so I figured I'd write the intro this week, and we'd let him catch a few more minutes of shuteye.

So, ummm...Hai!
I'm the Hamster That Lives In SinSynn's Head. I spin the wheel that makes his thoughts. Without me and my wheel, this space would be empty and vacant. SinSynn doesn't have a lot in the way of brains, as you may have surmised already, so my job is by no means an easy one. My wheel is old, and rusty...and it squeaks something awful. It's drafty in here, too...
But, hey- it ain't all bad. I've got my nest, which is made from the leftover pages of various 'Men's Magazines' that featured Megan Fox. All the Megan Fox pictures have been removed, naturally. Some end up getting laminated (so they clean easier...*shiver*), and others end up as part of the Shrine...
...Oh, whoops...I'm not supposed to talk about the Shrine...After all, we're trying to convince that Federally-Appointed Psychiatrist that we're 'getting better.' 
Y'now...Court Ordered Mandates to meet, and alla dat.

Right- what say I show you around a bit?

*Watch yer step. It can get kinda freaky in here*

To yer immediate left and right you can see the emergency exits, which he refers to as his 'primitive Terran audio receptors,' and I call his earballs.
If you look to the front, you can see the housings for his stalked, multi-lensed, occular appendages. Naturally, he hasta keep these hidden most of the time, and we make do with a reasonable facsimile of what the Terrans use. Normally, that gets projected through his Terran-Eye-Thingies to that big screen between the housings, but since our boy is passed out, well...

Over here we have his Dream Monitoring Station, but as usual it's only showing about 500 channels of 'Megan Fox plays strip Infinity with Alexis Krauss,' and one channel that just keeps showing 'Legends of the Fall,' over and over again.

*Iz really gud movie, dat's all -_-*

Oh, look, channel 69. Alexis won. Here come the tentacles...Oh, great, now there's gonna be all kindsa...secretions, and I'll be stuck mopping this place down again...
Y'know what? Can you hit that red button in front of you there? The one marked 'wake the hell up'?
Thanks.

HAMSTER?

Yes? I'm here. Wassup? How ya feeling?

I'M BEAT. DID YOU INTERRUPT MY DREAM, RIGHT AS IT WAS ABOUT TO GET GOOD, AGAIN?

I have no idea what yer talkin' about, buddeh. I was writing the intro fer yer post, that's all.

UH-HUH. RIGHT. WELL...WHATEVS. BACK IN MY HEAD, WE'VE GOT A POST TO WRITE.

Roger that.

*This was 40k 5th Edition...*

Hey, folks. SinSynn here.

Thanks for letting me get a couple o' extra Z's. I really needed 'em. I'm gonna need some extra energy for this post, cuz I've got a buncha stuff to say this week.
Let's begin, shall we?
...Since, clearly, I'm not gonna get to the grand finale of that dream...
Sigh.
...Hamsters.
Waddayagonnado?

So, hey...40k Fluffy Bunnies.
Gloat much?
I mean, really now. You guys are way too...chuffed. Yeah, I said it.
Some of the comments I've seen around the web are making me think youse guys are entirely too happy. And not only that- some of you are really getting a sadistic lil' thrill at rubbing the Competitive Types noses in it.
Wow.

One of the strangest things about the whole 'WAAC vs FAAC' drama is that the majority of the time, Fluffy Types are portrayed as the poor, unfortunate, downtrodden martyrs that they totally aren't.
Competitive Types didn't come storming into the FLG's like a horde of blood-crazed Mongols, overturn the game tables and stomp on everybody's lovingly-painted minis. They're not out to 'ruin the hobby.'
I mean, really now. 5th Edition saw the inception of events as varied as NOVA and the BoLS Con, and Adepticon grew accordingly. 'Ard Boyz became a yearly fiasco, as well. Sure, it was horrible, but every year  until the Space Wolf Codex came out I had a hell of a good time complaining about what a disaster it was.
...and then, of course, Games Workshop cancelled it...

*Oddly, it wasn't cancelled due to the awkward title and innuendo. Am I 'Ard Enuff?  Uhhh...*

I never understood how Competitive Types could possibly 'ruin the hobby,' but I guess 6th Edition has granted the hobby a reprieve, huh?
6th Edition 40k was definitely a gift from Games Workshop to Fluffy Bunnies everywhere, and an arrow to the knee of every Competitive 40k player anywhere. And while the Competitive Types are lamenting what was, the Fluffy Bunnies can look forward to...
...
What, exactly?

Don't get it twisted, folks- I am one of the many who doesn't really fall into either camp. I never attended an event with any anticipation of winning anything, but I did go to Tournaments...
I always thought 'Tournament' wasn't the right word to use for Hobby Events. Look at the stigma surrounding that word, and it's application, in our twisted lil' community now. There's so much more to spending a glorious day in the company of a big ol' group of your fellow gamers than can be properly implied by the word 'Tournament.'
'Event' is just so much better, in my mind...which DOES happen to have a Hamster living in it, so...yeah...

I can tell you, however, that walking down the rows of tables, admiring the armies, chatting with folks as you walk by, greeting friends, talking smack with rivals, and rocking the kind of hard-core gaming that sees you barely survive the day on junk food and soda (and be thankful for it) is simply a beautiful thing.

I guess Tournaments are kinda like that tree that Yoda takes Luke to in 'The Empire Strikes Back,' in a way. I'm certainly not gonna BS you, and say that no one brings a lightsaber to the tree. I've been to enough of them now that I have no problems walking away from a game here and there simply because I go to these things to have fun, and occasionally I bump into one of 'those' gamers.
The last dozen or so events I attended were Flames of War Tournaments- I can't begin to express how miserable a Tournament game of FoW can be when you get matched up against mister 'Serious Bizness,' but trust me when I tell you that I really do find it better to just concede the game immediately, and spare myself the frustration.

The Ultimate Rival has gotten mad at me a couple of times, actually, claiming that I could possibly skew the Tournament results by handing someone a victory and blah, blah, blah...
Yeah, whatevs.
This guy bought a lightsaber to the tree, and I didn't. Waddayagonnado?

*WAAC jerks they are*

But what kind of kingdom are the Fluffy Bunnies inheriting now?

The coming of 6th Edition definitely tore the final threads that bound the Fluffy Bunnies and the Competitive Types together. The Allies Matrix is directly responsible for that.
Previously, everyone that played Codex A suffered together, as one. If Codex A got an update, it's players either rejoiced together (Imperial Guard, Space Wolves), or wailed in misery together (Tyranids). No matter which side of the fence you fell on, there was at least that tenuous connection between the Fluffy Bunnies and Competitive Types.
Yes- even the Competitive Types have love for their army of choice, and yes- even the Fluffy Bunnies want a 'good' Codex, with multiple builds and units that don't suck.
...And then came the Allies Matrix...

Fluffy Bunnies saw it as a boon- now they can finally build that dream army...
Competitive Types saw it as a boon- now they can finally build their dream army...
Unfortunately, the difference between those two armies pretty much exemplifies the rift between the two groups.
Sigh.

Games Workshop has pulled all their Tournament Support, because clearly Tournaments are only for big ol' meanies, but...where are we supposed to like, gather, and do our thing?
Seriously, though- comic book people have their conventions, people that like the old TV show Xeena (and really, who doesn't?) have a convention, fer cryin' out loud...
Pretty much anybody that's into anything gets together, and does their thing. Often times, they even receive support and promotion from the creators/owners/manufacturers/publishers of the thing. Go figure.
Going one step further- their thing, including their gatherings or what have you, is often aided in many aspects by the creators/owners/manufacturers/publishers of the thing. An online presence is a given, for example. The vast majority of creators/owners/manufacturers/publishers of any given thing happily engage in open discourse with their fanbase, seeking to promote it. To grow it. To ensure that next year's gathering is bigger and better than this one, and their thing continues to be successful, and (wait for it) makes money.

Since I've already used 'chuffed' in this post, I might as well use 'arsed' as well...

Games Workshop can't be arsed to engage in any sort of discourse with their fanbase. Period. We know this. I mean, unless it's to send you a Cease & Desist Order for daring to string the words 'Space' and 'Marine' together in a sentence.
-_-

*Yeah, here...take my money, Games Workshop. Dammit I hate myself*

It's kinda hard to keep a straight face and attempt to accuse a company like Games Workshop of some nebulous fanboy charge like 'violating the spirit of the hobby,' or somesuch, I know but...what else can I do?

Their latest little dick move saw them send letters everywhere announcing their newest sales policy- retailers are no longer allowed to break open GW boxes and sell bitz or parts of any kind. Whole boxes, only.
Which isn't that bad, right? Cuz GW totally sells bitz on their website...
-_-

Why would they do this? Why do they keep doing things like this?
Somebody, please help me understand WHY?

Some of the things they've done in the past 5 years have been subtle- the move to bigger armies, more expensive kits...
The way they slowly made the 'Specialist Games' line disappear...
Imperial favoritism...(shush, you. It's a thing)

And then other things they do are just so blatantly distasteful to me that I just shake my head in wonder- Lawsuits...
Their lousy terrain kits suddenly becoming 'must-haves' (cuz nobody would ever buy a Sky Shield otherwise)...
And they way they've trained us to not only anticipate yearly price increases, but to accept them...What the? How'dat happen?

Games Workshop is now doing everything they can to attempt to ensure that the only place I can buy their product is from them, and that there is no chance that I could possibly receive any sort of discount should I do so.
But... why? How does this benefit them? Cuz I'll be honest- I will not be paying 15 dollars for a single Chaos Biker. I won't. Honestly, Games Workshop figures are ridiculously overpriced, and at this point the only way I was willing to buy them was with at least a 10% price cut...preferably 15 to 20%, to tell you the truth.

You know what I can do? I can walk away from this the same way I walk away from any other game I don't wanna play. What, does GW really think they're the only game around now? In the last two years I've given way more money to Battlefront, the Plastic Soldier Company and now Corvus Belli.
My pre-order Ko-Dali is on her way! Woot!

*I mail ordered about 150 bucks worth of Infinity stuffs this week. It could've been GW's money, if things were different*

At this point, I wonder if 40k is worth getting back into. I honestly don't feel like spending the money it's gonna take to build a proper Chaos Army, even though I am interested in taking on the project. Also, I am really, really deep into Infinity right now. Infinity is amazing.
Corvus Belli is working hard to attract my dollars, and look- there they go. Games Workshop seems to be doing the exact opposite, and despite myself I find myself harboring a tiny spark of curiosity about the upcoming Tau Codex.
Blah.

Hating on Games Workshop is SO last year, however. Now it's more 'point and laff,' and go spend yer money elsewhere. I no longer feel obligated to play 40k- I'm well past that stage. In today's market, shouldn't GW be pursuing my business? Shouldn't they be trying to convince me to come back to 40k?
Other companies are telling me they love me every day on FaceBook. Where you at, GW?

Pfft! The next time I hear from GW, it will likely be to announce this year's price increase, amirite?
:P

Amazingly, one of Games Workshop's biggest resources remains untapped and virtually ignored altogether. Worse yet, a large part of it has seemingly been discarded completely- the community that has developed around the game. Thousands of talented people with a a cornucopia of skill sets that would happily assist in the promotion of Games Workshop products.
But, y'know- it's hard not to laugh at the camera when yer reading, 'Finecast is an amazing material' off the cue cards, prolly....

Sigh, GW...c'mon, give me something to get amped about!

 I used to get amped at new releases, but the prices are so prohibitive now. Worse yet, the other games I play now will pretty much win out every time, since not only am I more enthused about them than I am about 40k, but overall they're less expensive and I get far more bang for my buck.

Over the next couple of weeks, the Hamster That Lives In My Head and I will be doing some spinning over whether or not we can be arsed to bother with 40k, and the huge investment in money, time and labor it represents, for a questionable return which includes continued frustration with Games Workshop and their ever-questionable corporate decisions...or could I possibly be chuffed to see what the Fluffy Bunnies will do, now that it's their turn.


Until next time, folks- Exit with catchphrase!

- SinSynn
(and The Hamster That Lives In His Head)

UK Games Day- The Cynic's Perspective



 Hi all,

On Sunday I had the pleasure of attending the annual UK convention for Games Workshop- Games Day. Now, for all the US readers out there- you guys know how to do conventions. You tend to be quite good at it- enthusing people for the coming year, knowing that the biggest fans of whatever product is being shilled are all in one place. In the UK, it's now the same; conventions tend to be roughly equivalent to a big club night. 
 
As result I went to UKGD2012 with... expectations. I expected to queue in the rain for 2 hours before being let in. I expected for no new information to be forthcoming. I expected to waste a full half of the event to wait in line to buy the Blood Angel Captain (Fantastic! I now have a limited edition model of the most redundant entry in the Codex....) Yes indeed, my cup runneth over.

So what actually happened?


I'll start at the beginning. I went up to Birmingham on the coach with the local store. This was- quite good actually. I was surrounded by genuine hobbyists, rather than screaming kids. Yes indeed, the children in attendance were genuinely interested and could carry a hobby conversation -special mention to Adam, who was talking on the way about how cool his new Chaos toys would make his army. The whole experience was made even better by the on-coach entertainment. no quizzes, no chanting "Waaaagh"- instead, we were treated to Transformers- the Animated Movie, which remains one of the top 5 Geek Flicks of all time. 

When we got there we queued- in the warm. They actually let us inside. They didn't confiscate our food or drinks, we got through the doors quickly- it was all very civilised. Apparently, the lessons of the past have been learned. Once we got inside the hall, it was a short stop until the hobby was in evidence- ForgeWorld had a decent sized hobby stand, showing off their kits- some old, some new. I grabbed a Seminar ticket (more on that in a second) and snapped a few photos. Then I went running off to the Sales stand....

Which now had its own room, was organised, and took about 15 minutes to get in to. It was all laid out fairly well, and the new till system worked well. All told I was in, grabbed what I wanted, and out in the space of 30 minutes. In all, I was impressed by the new system. No, the Chaos Codex wasn't on sale.

There were a few tables which deserve a special mention. One Lizardmen table had a real-life water feature. There were some truly enormous tables where people could take part in one of two “theatres” for a central objective- one of these was Moria, with the Watcher at one end, the Balrog guarding one end of the centre, and the hills at the other end. This was an epic table, but unfortunately I couldn’t get close enough for a decent shot.

On to the event itself. In the past, I've always had a sense of rush and hurry-up and Games Days. Not so this year. I was able to walk around at leisure and take in the bits that I wanted to. Some of the games they put on were impressive; some were the same-old same- old. Anyway, enough with the introduction, here's what I got up to after spending my money!

ForgeWorld Seminar:

Yes, I got in to the Seminar. Tony Cottrell was speaking, and told us all about the very few things coming out for Fantasy over the next few months, but that we can expect the Black Fire Pass book at some point- complete with Empire, Orcs and Goblins and Dwarves. I'm quite looking forward to this but there was, of course, bigger news. Yes, the new Imperial Armour book will be out in the near future, and will be the wet dream of Necron players everywhere. There was also a firm promise that FW is not abandoning the current series of books- they will continue to provide support to Xenos races. Finally, there is a new Imperial Armour coming out, detailing the Imperial vehicles in all of their glory and updating the existing rules. 
They also had this nice little diorama to show off....

I also had the chance to talk to a few of the Studio guys. In no particular order:

John Blanche I spoke to about his personal hobby journey. By which I mean going from an artist, to a modeller, to a sculptor, to a gamer. It transpires that this may well feature in a future Blanchitsu, so I'm deliberately not going into a hell of a lot of detail here- but I do enjoy talking to the old geezer about his art, and he remains one of my favourite GW illustrators.

Brian Nelson had a long chat with Mr. Harris (who was in attendance) about sculpting eyes, hands, and the use of different putties in sculpting, as well as building armatures. I asked him about how to treat Green Stuff, and he suggested using it as thin as possible. The reason? Green Stuff heats up as it dries, and so it expands- the more you have, the more it expands. They use Fimo for the base and Super-Sculpey for the larger details, and then finish off with Green Stuff. Handy hint for budding sculptors.

For budding Games Designers, Jervis had this little gem: "Artists steal; Plagiarists copy." In essence, there are a million different games mechanics out there, and you probably won't come up with an original idea. However, the mix of ideas into a finished product is unique, and if done right is a work of art in its own right. The catch is that taking an existing ruleset and simply shuffling a few bits around isn't creative, it's just a different method of coming up with House Rules. I found this quite useful, but I'll let other people disagree in the comments....

Whilst on the subject of Games Design, the Chaos Codex was on display. Yes, I managed to look at it. No, I'm not going to give you any spoilers- that's the job of other people online, and you can all see it in a few weeks. 

I gushed over the White Dwarf team. I LOVE this new edition of White Dwarf, it has a feel of old editions about it and I am now hopeful that the magazine is going to go back to being one of my regular purchases. Decent painting articles, a good-length battle report, good quality photos. If they bring back Chapter Approved and Olde Weirde's, then I'll be ecstatic- and it was hinted that this will be coming, along with more hobby articles. The overall ambition is to get White Dwarf back to a hobby magazine rather than an advert- fingers crossed. 
 
Finally, the digital team told me that they are aiming to get the products onto other digital platforms (specifically Android and Kindle platforms) within the next twelve months, but no promises could be made. 

I had a browse around the Golden Daemon entries, and thankfully the standard was up this year. There were some truly inspirational models there. Unfortunately, I still have the same bug bear with GD as always- they insist on sharp, bright highlights. Don’t get me wrong, this really suits some models, but others I like to see in darker, more natural, earthy tones. The judges, on the other hand, immediately discount these entries- for me, it’s like saying Picasso isn’t a great painter because he doesn’t paint natural forms naturally. But anyway.

On the note of painting, Armies on Parade- the best entries were the ones where people spent time painting their armies, and not building the most elaborate board. Part of the reason, probably, is that most of the 2’ or higher boards were obviously rushed- you make something that big, it has to be made well. Just a passing observation.


All told though, I had a great day. I caught up with some old gaming buddies, possibly made a few new ones, and got a big ol' injection of Hobby Crack over the course of the day. The day went a damn sight better than expected, and I find myself, rather bizarrely, wanting to congratulate GW on a well run, well-organised event that didn't seem like it was just aimed at 12 and unders. If this is the track they follow for next year, then I heartily recommend it to GW lovers (Haters, obviously, can just join me at the giant car-park which is Salute...)

Hmmm, is there anything I've left out....?

Oh, yes, the Horus Heresy. (You thought I was going to leave it out, didn't you ;) ) Yes, there will be more than 1 book- the next one will deal with Istvaan 5 (the first part) and will include Salamanders, Iron hands, Word Bearers, Iron Warriors and the Mechanicum (not a full list, just a few units.) The next Primarch will be Fulgrim- however; the Primarchs will be interspersed with Diorama's of characters, the next of which will be Abaddon and Loken.

Abaddon and Loken WiP
What else.... They will be dealing with all of the spheres of war eventually, so there will be a Blood Angels vs Daemons book, a Prospero book, a Calth book etc. Robots will probably feature, but be Legion specific. Imperial army factions will feature, but will be a runner-up to the Space Marines. There is, apparently, a desire to increase the Titan range and do Knights, but they haven’t completed the basic 3 yet (the Imperator doesn’t count.) They aren’t going to be supporting Epic/ Gothic any time soon, so don’t hope for a copy of Heresy in little scale.
And the final snippet which I am willing to divulge.....

Mr. Cottrell revealed that there will not be, in no uncertain terms, any model for Leman Russ.

Comments, as always, are welcome.



In Praise of the Mighty Orc...Or Ork, Whatevs.


Hey folks. SinSynn here.

So I'm starting my very first Sunday post in grand style, discussing something near and dear to my heart.
The much-beloved Orc.
Or, umm....Ork, depending on where you're reading of them, or who it's written by.

But first, let me properly bless the Sunday air. Start this off right.
*Overly Toothy Xenos Grin*

Megan in...not a lot of Armani*

There ya go. Yer first taste of Sunday Sin.
Mmmmm...ever so delicious.
And now...on to the Orcs. And Orks.



Wage war like no tomorrow, cuz know well there won't be one
For all who deny the struggle, the triumphant overcome
I close my eyes and seize it 
I clench my fist and beat it
I light my torch and burn it
I am the beast I worship
- Death Grips, from 'Beware'


One of my favorite scenes to take place in a Black Library book occurs in chapter five of Fifteen Hours, the title of which amusingly describes the average life expectancy of an Imperial Guardsman on some miserable dirtball where humanity is locked in conflict with the Orks.
The main character in the tale is strapped down in the hold of a troop lander. Meanwhile, the pilots are casually navigating their way to the DLZ when a Servitor announces incoming AA fire. One of the pilots checks the screens, seemingly unworried because Orks don't have guided munitions, and his partner announces that the chances of them taking a hit are less than slim to none.
Whoops- these are Orks. There's thousands of missiles on the way, with hundreds more being launched every second.
Brace for impact, and prepare for emergency landing.
Orks never do anything halfway. Stupid Hoomeez.
:)

*Although their fashion sense is questionable. Pirate hats are so last millennium*


Orcs, and Orks, have a long and glorious history within popular fantasy fiction, but for the purpose of this article, we're gonna focus on them that populate the realms created by Games Workshop.
Cuz they're da funniest.
For the most part, most fictional Orcs and Orks act as nothing more than comical cannon fodder for the heroes of whatever tale they're featured in. Any monster that can be capably handled by a friggin' halfling ain't no monster, in my mind.
I mean, really now.
-_-

*Originally posted by Gandalf. Proper Orks snack on Hobbits between meals*

Regarding the Orc (and Orks, as well) Games Workshop did the poor literary creature a great service by appropriating it for use in their games. GW's famous greenies aren't sub-minimum wage employees in the service of some faceless bad guy who never really makes an appearance, and used as a bulwark capable of merely slowing a bare handful of hero types.
Screw that noise.
Proper Orcs and Orks, like those featured in both Warhammer Fantasy and 40k respectively, have their priorities straight. When it comes right down to it, they just wanna party. Unfortunately for the civilized beings in relative proximity to them, both Orcs and Orks party quite violently.
An Orc/Ork 'rave' is known to those subject to it as a 'Waaagh,' which is merely a Xeno term that loosely translates to 'we heard there was an open bar,' so it's no wonder that they'll travel incredible distances to engage in one.
Even if there's no Waaagh goin' on, Orcs and Orks are perfectly happy to party amongst themselves.

Um.
It's important to mention at this point that Orc/Ork parties generally involve a hefty body count.

*They usually post signs. Come one, come all! Or maybe run fer yer life. Good luck with that*

Be that as it may, an Orc/Ork party is delightfully low-budget and more or less no-frills. Got a weapon, or sumpthin' that will suffice as one? Yer in! Aw, no weapon? Ok fine, come along anyhow.
Worried that yer new nickname is 'Rations'? Well, you prolly should be.

Being that the most common Orc and Orkish form of currency is their own teeth, they tend to be a frugal lot. Genuine armor and weapons of actual quality are generally outside the average greenie's purchasing power. Bigger, meaner and nastier specimens might posses them, simply because they have the ability to acquire more monies through various means- usually by forcibly removing them from their bearers.

Despite their lack of ready cash, they love a good party. Orcs and Orks aren't big on planning, however. They're a spontaneous bunch, and once they've gathered in any number it's very likely they'll set out in search of others to party with. While their neighbors might view this as a very bad thing indeed, Orcs and Orks could care less; they just wanna have fun.
Ok, so...sure. The Orc and Orkish idea of 'fun' quite closely resembles all-out warfare that is unlikely to cease until there's no survivors whatsoever, but they remain blissfully unconcerned about niggling details such as this.
Once the party starts, it goes on until there's no one left to participate. Which is prolly why most of the invites they send out read 'from Waagh until question marks...or everyone's dead. Whichever comes first.'

*Don't bother to RSVP. They'll come to you*

Like most obnoxious party guests, Orcs and Orks never show up alone, or with just their 'plus one.' They'll arrive with not just their Boyz (in terribly inconvenient numbers), but their extended families and entourage.
Gretchins, Goblins, Squigs and the occasional odd member of another species might be in tow, and since it's their party no one is likely to protest, or inform them of how horribly impolite such behaviors are. Good luck tryin' to explain it to 'em anyway.
Orcs and Orks have little concern for etiquette, although they never show up empty-handed. At the very least they'll show up with a Choppa, which as far as they're concerned is an excellent party favor.

A decent Orc/Ork Waaagh is entirely self-sustaining, since the clever beasts are able to to turn virtually anything handy to their own ends. They'll appropriate all of your stuffs, and make it Orky. From an outsider's perspective, this closely resembles 'weaponizing in a somewhat haphazard manner.'
Seriously though, any sentient being can duct-tape a gun and some armor plating onto a random vehicle. Duct tape is good like that, as are many of the universe's sentient beings.
What the Orcs and Orks do is an art form, even if it doesn't always work out exactly as planned.

*Ready for a fresh coat of Red Paint!*

Orcs and Orks have a great love of mayhem, and little care for who gets hurt in the process of creating it. They'll happily inflict casualties among their own ranks. While the average career of an Imperial Guardsman on planet dirtball might be a miserably short fifteen hours, it's safe to say the average career of an Ork test pilot is significantly less.
Orcs and Orks are positive thinkers, however. It's one of the many charming qualities Games Workshop has instilled in them.

The Games Workshop Orc/Ork is unburdened by anything but the desire to get his groove on. What separates the GW Orc/Ork from the boring, common old fantasy stereotype is his outlook on life.
Games Workshop's take on this venerable creature is slightly off-center from the norm- their Orcs (and Orks) are funny. Delightfully so.
GW Orcs/Orks perpetuate their race via spores created by their own physiology, making them the worst type of fungal infection to ever infect the universe at large. With no families to worry about, possible retirements to plan for, or any of the concerns the average mortal has to deal with, Orcs and Orks need only to concern themselves with two things- their next meal, and where the party's at.
Their next meal is rarely more than arm's length away. Too bad for that guy, whoever (or whatever) he might be.
The party is where ever they're at, of course.

While many of Games Workshop's co-opted creations are fairly basic reflections of archetypes any fantasy or sci-fi fan is perhaps overly familiar with, they've undoubtedly taken the Orc/Ork and put their own stamp on him. They deserve considerable credit for doing so.
GW Orcs and Orks are, for lack of a better word, characterful.
Gleefully destructive, wantonly violent yet simultaneously hysterical somehow. There's not another species of Xeno that can produce the LOLZ Orcs and Orks do.

Praise the mighty Orcs, and Orks. They bring some much needed levity to the serious business that occurs on our game tables, with their squabbles and self-destructing weapons of war.
Waaagh for the win, baby.


Until next time, folks- Exit with catchphrase!

-SinSynn

Talkin' GW, Talkin' 6th Edition Part 3- Cautiously Pessimistic


Link to Part 1
Link to Part 2


Hey folks, SinSynn here.


We have a date now!
0_o
Games Workshop broke their infamously stoic silence to officially announce the forthcoming release of Warhammer 40k 6th Edition last week. It's important to emphasize 'officially'  here, since this is the very first time GW has seen fit to give us any information regarding  40k 6th since the rumors and speculation began roughly a year ago.
A 27 second video featuring a flaming Aquila symbol and music from Codex Pictures (no chuckling, please, this is serious business. Keep it down to a snigger, or at most a chortle) finally gave us something real to latch on to:
23 - VI - 12
Despite the fact that the video makes no actual mention of 40k, I was able to piece together the truth with my keen Xenos mind (and a deeply involved Google search). Apparently, the two letters in between basketball legend Micheal Jordan's jersey number (23) and the last two digits reminding us of exactly how many inches are in a foot (12) are not really letters at all! They're actually some ancient Terran culture's method of expressing the numerical value of six in written form.
Oh, Games Workshop, you're so clever...I see what you did there.
-_-
But, hey...now we know, right? As they say:
*I would link the video, but this is more amusing*



Less than two weeks from now, Games Workshop's flagship franchise, the biggest and perhaps most important miniatures game ever, is returning. The previous Edition is widely considered to be the best version ever, and was so popular that big Tournament matches were broadcast live over the Internet.
Theoretically, Games Workshop has a sure-fire winner with 6th Edition.
Clearly, GW thinks so as well, since they invested dozens of dollars and several hours of unpaid intern time making the video heralding this landmark event.
Sigh.

In typical Games Workshop fashion, there has been no real hype, no dramatic build-up, no previews or sneak peeks. In our own typical fashion, 40k fans snatch at tidbits and invent wild conspiracy theories as to why GW has no interest in promoting 6th Edition.
Is it because they signed a deal with New Line Cinema to make the LotR and Hobbit games, and that contract required everyone at GW to cut their tongues and fingers off?
Do bloggers like myself do all their promotional work for them, despite the assumption that their core audience, the 'silent majority,' supposedly pays no attention to the 40k websites?

*And it's all kind of silly*

Significant resources are spent developing and printing a new Edition. So if a 'word of mouth' advertising campaign for an event that occurs roughly twice every decade is good enough for Games Workshop stockholders, it's good enough for me, I suppose.
Waddayagonnado?
GW has been this way forever, and thus far it has worked very well for them.

Who this doesn't work out so well for is the independent retailers who carry their product. House of Paincakes own lovely, luminous Loquacious wrote one of the most interesting posts I've read in a long time in regards to this subject. Check it out HERE.
*Note- according to her contract, I'm also allowed to refer to her as 'Queen of the Universe and Mistress of all Hobby,' but that takes entirely too long to type.

Being the intrepid reporter I am (I have a hat, with a post-it note stuck to it that reads 'press'), I thought I'd hit her up for a little more info. As you know, Loquacious owns and operates an actual gamestore called Armored Gopher Games with her husband theDude, so she has an 'insider's view.'
I had a lengthy chat with her (always awkward, because no one is allowed to raise their eyes from the floor in her presence, and the hard tiles in her throne room hurt my knees), and here's what I found out:

- Until it was officially announced, 6th Edition was technically just a rumor. Since one cannot sell rumors, retailers didn't care about them. Independent retailers were still selling 5th Edition on Friday, and 6th was announced on Saturday!
40k fans sorta knew it was coming, because of the 'memo rumor'- Games Workshop stores were supposedly told to remove 5th Edition rulebooks from their shelves via a mysterious memo about a month ago. It was correctly assumed they were doing it to make room for 6th Edition's impending release, and that rumor turned out to be true.

*Yep, sometimes the rumors are true*

- Since independent retailers were told the release date for 6th edition in the same way everyone was told (a 27 second video posted online), they've been unable to promote the product in any way until now. The first business day following the announcement should have seen GW distributors flooding the retailer's e-mails and fax machines with promotions, deals and order forms....
...or at least they should have gotten a phone call, right? Somebody, somewhere up the chain, should want to get the ball rolling on this thing, right?
Nope. Retailers are scrambling just to find out anything.

It looks like Games Workshop is expecting everyone to buy 6th Edition sight unseen, barring a 'leak.' Oddly enough, I fully expect this to happen!
Those books are in transit, and one of 'em is gonna fall off a truck somewhere, I think. I haven't forgotten what happened in the handful of days prior to 5th Edition's release. Pictures of pages from the book found their way onto the internet and confirmed things like True Line of Sight and 4up Cover Saves.

Rumors confirming rumors...and it's all part of some masterfully orchestrated ninja-like advertising scheme by GW, and it's happening again...
My head hurts now.
*And the more confused I get the more I think. It's a vicious circle*

Gotta say the latest rumors (including a supposed 'leaked' press release) are following the same pattern- 'confirming' things that have long been hinted at. Random charge lengths, challenges, interactive terrain and 5up Cover Saves, for instance.
I'll wait to see the pics before I believe it.
;)

As for me, the title of this post pretty much sums up my feelings about 6th Edition. None of the things I've heard are making me want to play 40k again, sadly. A new Tau Codex doesn't look to be happening any time soon, either.

At this point, I'm not like, 'mad' at Games Workshop. I've simply lost interest in playing their game.
Now when I say 'their game,' I don't mean 40k. I still love 40k. I'm currently re-reading the Eisenhorn trilogy, I'm leveling up my character in the Space Marine game for XBox, and I still love Dawn of War on my PC.
I still love 40k.

No, when I say 'their game,' I mean I no longer have interest in dealing with Games Workshop, and their way of doing things. However, I still have one final hope. One final straw to cling to.
My wishlist.

- Sweeping change!
It's long past time for GW to step it up in virtually every department. It's time to stop having their customers fix everything for them. Seriously. We shouldn't have things like the Inat FAQ or Comp in tournaments, because we shouldn't need them.

*We even fix their models- this Storm Talon actually looks like it can fly! Check out more at Red's Corps, it's awesome*


It's time for frequent updates for their games, some level of interaction with their fanbase, and time to say goodbye to the glacial release schedule and the silent treatment.
Enough, already, Games Workshop. Get with the times.


- Give Us A Break!
I'm sorry, GW, but I won't spend 75 bucks on your rulebook unless I hear it's awesome. Honestly I can't really afford your product the way I used to. I understand you need to make money, but...damn, those yearly price increases are a real turn-off. You do things like switch to Finecast to save money, and don't pass those savings onto us. After a while, your treatment starts making your customers think you hate us.
Do you hate us, Games Workshop?
*sniffle*
We're sorry...we just really wanna play your game. Y U hurt us?

- MOAR XENOS!
Sheesh, does Games Workshop love themselves some Space Marines, or what? WHERE ARE THE ELDAR?
The Eldar are one of the premier forces in the 40k universe, and now...
-_-
...and don't think I haven't noticed that the Xenos books you released during 5th either flat-out sucked (Tyranids...woe is me), was underpowered and rapidly eclipsed (Dark Eldar), or was given some wacky, unnecessary facelift and still left slightly underpowered (Necrons).
No outrageous Psyker powers and abundant Melta for you, Xenos!
....yeah, I saw that, GW.
Blah.


Do I have hope that Games Workshop will fulfill any of these wishes?

Sigh- not really.

As it stands right now, I'll most likely find out everything I need to know about 6th Edition when the reviews start coming in, and I expect to be disappointed.
There is a little, teeny-tiny, itty-bitty spark of hope that maybe I'll have a reason to dig up my Tau someday, but with GW's current track record, I dare not nurse it.
Waddayagonnado?


Until next time, folks- Exit with catchphrase!

-SinSynn 


P.S.- Special thanks to Loquacious and Frontline Gamer for their help with this series, thanks to Redscorps for the Storm Talon pic, and an extra special thanks to everyone who made the comment sections so interesting in parts 1 and 2.
Yer all da awesome! Big, sloppy, wet tentacle hugz for all of ya!