Showing posts with label UK. Show all posts
Showing posts with label UK. Show all posts

Olde Weird: Whatever happened to cardboard?



Hi all,

I'm back once again pondering the olden days of gaming. Over the last week, I've had the opportunity to re-visit some of the older games (namely Epic Space Marine and 40K 2nd Ed), and I've realised something- where once we were surrounded by cardboard as players, now it's all gone away!




I'm not quite sure when it actually happened (I know it became part of the GW design ethos somewhere around 40K 3rd Ed) but it now seems to apply across ALL tabletop wargames. Nowhere anymore do you see wargear cards, magic item cards, power decks for casting, order counters and so on- it has all been replaced by dice. Yes, this does mean that the tabletop is less cluttered, and as a result moves towards being more immersing (a subject on which I am guaranteed to wax lyrical about at some point), which is a good thing.

But having gone back and replayed those old editions, I do miss the satisfaction that cards and counters bring. Revealing a well-timed wargear card or special item, slapping the card down on the table, gives the moment a certain gravitas and ceremony which is missing now. Plus, I like card games- what was wrong with the old magic "power/dispel" card system? It was fun, and isn't that what the game is all about?


From the point of view of Epic scale, the order counters are an amazing way of adding tension to a game and keeping both players active in each turn. Having units act based on their orders (given in secret before being revealed, so all your plans can be spoiled) rather than en-masse based on player turn, adds a lot to a game, and removes that "Tic-Tac-Toe" feel that has been plaguing wargames over the last 5 years.

So hark, all you games designers out there- take a look at cards and counters of yesteryear- just because there are things on the tabletop that aren't models, it's not necessarily bad. After all what's next, removing dice?

Comments, as always, are welcome.

UK Games Day- The Cynic's Perspective



 Hi all,

On Sunday I had the pleasure of attending the annual UK convention for Games Workshop- Games Day. Now, for all the US readers out there- you guys know how to do conventions. You tend to be quite good at it- enthusing people for the coming year, knowing that the biggest fans of whatever product is being shilled are all in one place. In the UK, it's now the same; conventions tend to be roughly equivalent to a big club night. 
 
As result I went to UKGD2012 with... expectations. I expected to queue in the rain for 2 hours before being let in. I expected for no new information to be forthcoming. I expected to waste a full half of the event to wait in line to buy the Blood Angel Captain (Fantastic! I now have a limited edition model of the most redundant entry in the Codex....) Yes indeed, my cup runneth over.

So what actually happened?


I'll start at the beginning. I went up to Birmingham on the coach with the local store. This was- quite good actually. I was surrounded by genuine hobbyists, rather than screaming kids. Yes indeed, the children in attendance were genuinely interested and could carry a hobby conversation -special mention to Adam, who was talking on the way about how cool his new Chaos toys would make his army. The whole experience was made even better by the on-coach entertainment. no quizzes, no chanting "Waaaagh"- instead, we were treated to Transformers- the Animated Movie, which remains one of the top 5 Geek Flicks of all time. 

When we got there we queued- in the warm. They actually let us inside. They didn't confiscate our food or drinks, we got through the doors quickly- it was all very civilised. Apparently, the lessons of the past have been learned. Once we got inside the hall, it was a short stop until the hobby was in evidence- ForgeWorld had a decent sized hobby stand, showing off their kits- some old, some new. I grabbed a Seminar ticket (more on that in a second) and snapped a few photos. Then I went running off to the Sales stand....

Which now had its own room, was organised, and took about 15 minutes to get in to. It was all laid out fairly well, and the new till system worked well. All told I was in, grabbed what I wanted, and out in the space of 30 minutes. In all, I was impressed by the new system. No, the Chaos Codex wasn't on sale.

There were a few tables which deserve a special mention. One Lizardmen table had a real-life water feature. There were some truly enormous tables where people could take part in one of two “theatres” for a central objective- one of these was Moria, with the Watcher at one end, the Balrog guarding one end of the centre, and the hills at the other end. This was an epic table, but unfortunately I couldn’t get close enough for a decent shot.

On to the event itself. In the past, I've always had a sense of rush and hurry-up and Games Days. Not so this year. I was able to walk around at leisure and take in the bits that I wanted to. Some of the games they put on were impressive; some were the same-old same- old. Anyway, enough with the introduction, here's what I got up to after spending my money!

ForgeWorld Seminar:

Yes, I got in to the Seminar. Tony Cottrell was speaking, and told us all about the very few things coming out for Fantasy over the next few months, but that we can expect the Black Fire Pass book at some point- complete with Empire, Orcs and Goblins and Dwarves. I'm quite looking forward to this but there was, of course, bigger news. Yes, the new Imperial Armour book will be out in the near future, and will be the wet dream of Necron players everywhere. There was also a firm promise that FW is not abandoning the current series of books- they will continue to provide support to Xenos races. Finally, there is a new Imperial Armour coming out, detailing the Imperial vehicles in all of their glory and updating the existing rules. 
They also had this nice little diorama to show off....

I also had the chance to talk to a few of the Studio guys. In no particular order:

John Blanche I spoke to about his personal hobby journey. By which I mean going from an artist, to a modeller, to a sculptor, to a gamer. It transpires that this may well feature in a future Blanchitsu, so I'm deliberately not going into a hell of a lot of detail here- but I do enjoy talking to the old geezer about his art, and he remains one of my favourite GW illustrators.

Brian Nelson had a long chat with Mr. Harris (who was in attendance) about sculpting eyes, hands, and the use of different putties in sculpting, as well as building armatures. I asked him about how to treat Green Stuff, and he suggested using it as thin as possible. The reason? Green Stuff heats up as it dries, and so it expands- the more you have, the more it expands. They use Fimo for the base and Super-Sculpey for the larger details, and then finish off with Green Stuff. Handy hint for budding sculptors.

For budding Games Designers, Jervis had this little gem: "Artists steal; Plagiarists copy." In essence, there are a million different games mechanics out there, and you probably won't come up with an original idea. However, the mix of ideas into a finished product is unique, and if done right is a work of art in its own right. The catch is that taking an existing ruleset and simply shuffling a few bits around isn't creative, it's just a different method of coming up with House Rules. I found this quite useful, but I'll let other people disagree in the comments....

Whilst on the subject of Games Design, the Chaos Codex was on display. Yes, I managed to look at it. No, I'm not going to give you any spoilers- that's the job of other people online, and you can all see it in a few weeks. 

I gushed over the White Dwarf team. I LOVE this new edition of White Dwarf, it has a feel of old editions about it and I am now hopeful that the magazine is going to go back to being one of my regular purchases. Decent painting articles, a good-length battle report, good quality photos. If they bring back Chapter Approved and Olde Weirde's, then I'll be ecstatic- and it was hinted that this will be coming, along with more hobby articles. The overall ambition is to get White Dwarf back to a hobby magazine rather than an advert- fingers crossed. 
 
Finally, the digital team told me that they are aiming to get the products onto other digital platforms (specifically Android and Kindle platforms) within the next twelve months, but no promises could be made. 

I had a browse around the Golden Daemon entries, and thankfully the standard was up this year. There were some truly inspirational models there. Unfortunately, I still have the same bug bear with GD as always- they insist on sharp, bright highlights. Don’t get me wrong, this really suits some models, but others I like to see in darker, more natural, earthy tones. The judges, on the other hand, immediately discount these entries- for me, it’s like saying Picasso isn’t a great painter because he doesn’t paint natural forms naturally. But anyway.

On the note of painting, Armies on Parade- the best entries were the ones where people spent time painting their armies, and not building the most elaborate board. Part of the reason, probably, is that most of the 2’ or higher boards were obviously rushed- you make something that big, it has to be made well. Just a passing observation.


All told though, I had a great day. I caught up with some old gaming buddies, possibly made a few new ones, and got a big ol' injection of Hobby Crack over the course of the day. The day went a damn sight better than expected, and I find myself, rather bizarrely, wanting to congratulate GW on a well run, well-organised event that didn't seem like it was just aimed at 12 and unders. If this is the track they follow for next year, then I heartily recommend it to GW lovers (Haters, obviously, can just join me at the giant car-park which is Salute...)

Hmmm, is there anything I've left out....?

Oh, yes, the Horus Heresy. (You thought I was going to leave it out, didn't you ;) ) Yes, there will be more than 1 book- the next one will deal with Istvaan 5 (the first part) and will include Salamanders, Iron hands, Word Bearers, Iron Warriors and the Mechanicum (not a full list, just a few units.) The next Primarch will be Fulgrim- however; the Primarchs will be interspersed with Diorama's of characters, the next of which will be Abaddon and Loken.

Abaddon and Loken WiP
What else.... They will be dealing with all of the spheres of war eventually, so there will be a Blood Angels vs Daemons book, a Prospero book, a Calth book etc. Robots will probably feature, but be Legion specific. Imperial army factions will feature, but will be a runner-up to the Space Marines. There is, apparently, a desire to increase the Titan range and do Knights, but they haven’t completed the basic 3 yet (the Imperator doesn’t count.) They aren’t going to be supporting Epic/ Gothic any time soon, so don’t hope for a copy of Heresy in little scale.
And the final snippet which I am willing to divulge.....

Mr. Cottrell revealed that there will not be, in no uncertain terms, any model for Leman Russ.

Comments, as always, are welcome.



[Musings of a Game Store Owner] Clubs

So one of the posts from this week's Top X inspired my thoughts for today. I thought I'd talk a little bit about how things have changed over the years.

When I got introduced to gaming, it was through a club. Most of the clubs were run by the university, and everyone in them were affiliated with the university in some way, or knew someone who was. If you were a longtime local that liked games, it was a very long and tough thing to get introduced to strategic or tabletop games in anyway. At the time I started, there weren't really anything even close to "game stores". There was a comic book store that "sold" games, but it was halfhearted at best, and you had to special order, and you certainly couldn't PLAY there.


Even going to the comic shops was a whole lot different. While comics were definitely "geeky", being a gamer got you labeled "weird", "nerdy" or "a dweeb". There was a definite stigma to being "one of those guys" in those stores.

Ordering books was a whole different animal, too. Most of the time, you had to put an order in and wait for the guy to get together enough orders for free shipping. Sometimes, that was a few days and other times it was weeks.

Being in a club was an interesting affair. Dues and funds were used to put on shows, much like the ones we see across the pond these days. Members had specific talents, and shared them with each other to better the status of the hobby. Often, the shows were giant episodes of "show and tell", with members and friends enjoying each other's handiwork and growing the hobby together.

Today, things are different. FLGS are more and more common, with places like Titan Games as giant playgrounds for the geeky kind. D&D and Settlers of Cataan are featured prominently on popular TV shows like Big Bang Theory.  The nerds are no longer irrelevant, and are power players in the economy of past times.

That's what has happened in the US. I don't know enough about the UK to say if their situation will change or be different, but I'd love to learn.

I'd really like to do an interactive series, talking about the state of affairs in the UK and how clubs impact the hobby scene. I'd also like to see what might be possible for the development of FLGS and other nerdy places that way. Please chime in with thoughts, ideas, and questions, and I'll see what I can bring about in conversation.