Today we have the first part of a two part series from Archnomad over at Skavenblight. If you can't tell from the article title, Archnomad wants to help you... no, really! Haha I keed, I keed. We picked this article because it does actually point out a lot of the rules mistakes that people get tripped up on... and drastically alter the way the game is played. Its also hilarious. Right, so take it away, Archnomad...
The matter at hand is why you suck. Simple WHFB beginner mistakes. Some of you vets might even make these, it's a new edition after all and everybody has to learn. So here's some of the common errors I see in WHFB. I should say, this article is tailored to new gamers, because from the feedback I've gotten about this blog a lot of competitive 40k players seem to be jumping on this and waiting expectantly for me to teach them competitive WHFB. Whatever. So I decided it's much easier to do a "What not to do" than a "What to do" article, so here goes.
Ok, we'll start with some basics then. I should say, this article may seem a little structureless, but that's because I'm essentially just listing things. I promise though, there's method in the madness.
Swift Reform
The first and biggest thing I've noticed in 8E. And it drives me up the wall. NOT (AB)USING SWIFT REFORM. Now, against an army like say, my shooty one. Where I'm dropping 6+ blast templates on you a turn, what you SHOULD be doing with your small elite High Elf army is marching up in 2 ranks, and the turn before combat doing a SWIFT REFORM in to your actual formation. If you (like me) have a unit that can fight and shoot, you should be in 2 ranks, and the round before combat executing a SWIFT REFORM, to get in to your ranked formation. If you want to screen your army with your zombies, put them in a long ass line in front of your army (hard cover for all!) then SWIFT REFORM on LD10 with a re-roll the turn before combat. This rule is SO UNDERUSED, and it's something that I feel very strongly about. Of course these are some very basic scenarios, but it's very situational (spreading out with your elite troops to fight a horde for example) and I could never list every opportunity to utilise it. Hopefully this should get you thinking. Oh and of course, you can use it to reform and shoot. Which is awesome.
Reforming in the close combat phase
This is another one I don't see being done nearly enough. Honestly, there aren't many tactics for this ability, I just don't see people using it. I'll just tell you all about it. If you win combat, you can reform for free. If you lose combat, you can reform if you pass a LD test (with all the penalties you had on your break test, unless you're steadfast). This rule is amazing. Charging a horde with chaos warriors. Winning combat. Spreading so your whole unit is in b2b. Good times. IN ADDITION, if you win close combat and the enemy flees, you can choose to restrain AND REFORM. This does not take an extra LD test. This comes free with the restrain move, like prawn crackers with a Chinese takeaway. Of course if you play Dark Elves or Khorne WoC, then re-roll, stupid armies (I don't actually dislike either of them, I just dislike not having control of my units, admittedly I have panic problems but I'm getting really off topic here, or am I because my next point is about).
PANIC
This is a rule few people seem to understand the full extent of. Here's where it all breaks down. If your unit takes 25% casualties from ANYTHING, it takes a panic test (unless of course it says it doesn't). This could be your jezzail exploding, dangerous terrain, a badly aimed elbow leaning on the table, whatever. You take this panic test IMMEDIATELY. Not at the end of the phase. Not when it's convenient. IMMEDIATELY. So if people want to combine their units fire, it's fine by me, cause I'm laughing inside. I should also point out, you take one panic test per phase, regardless of the source.
If a friendly unit is destroyed within 6", you take a panic test. For any reason. Dreaded 13th? Check. Chariot running in to terrain and dying? Check. Miscast wiping a unit from the face of the earth? Check. Exploding donkey and a crossbow? Check. Blisteringly bad ruling from the erratas? Check (I'm looking at you Dwarf FAQ, destroying the flame cannon was NOT NICE). Even war machine misfire. Shit just got real.
If a friendly unit breaks from combat within 6". This is the one I see forgotten most often, but there you go. Not much to write about it. Also, if you're fled through. But that's never forgotten. Just the first two irk me at times.
Here's one- a unit can rally if it is AT 25% or under. Not just under 25%, as I commonly see played. In addition, even if your unit is at 25% or under, you can rally on insane courage. Yes really. No really, horses eating each other. Yes horses eating each other, read the bible! AND SUDDENLY RAPTUROUS STANDARD. Damn thing -.-'
Standards
And speaking of standards (and my lack of them, look at all the whoring and plugging I do) here's one that really bothers me. If you break, your standard bearer dies. If you break, your BSB dies. Yes... really. Stop asking me that now. And once you've seen a temple guard unit get LD bombed and the Slann die just cause the unit broke, you will realise just how potent this rule is. I haven't seen that happen yet, but this rule is potent.
I reckon that will do for now. To attract new people I don't want to go on and on and on and on, and trust me, I could. But apparently I need posts that could keep RealGenius awake, so I'm going to have to call this one here folks. And I want to extend it in to a series of articles, so you'll have to make do. Now for some shameless plugging.
Hope you enjoyed the article!
Good stuff to know. Especially for people like me who haven't even bought the Fantasy rules yet. If you liked part one, then GOOD NEWS! There's a part two! So go check it out and maybe the rest of Archnomad's stuff. - Lauby
5 comments:
Yet again, Archy, I nod to your brilliance.
I love when two good players play and you pay attention to the reforms after combat. It's like a chess match.... "Do I go for combat res and reduce my frontage or try to widen my frontage and wipe him out next turn?" It's a cat and mouse game and it's usually pretty intriguing.
thanks for this, it really helps me getting started in fantasy.
Decent enough article except you got something wrong: units with Hatred are not forced to pursue this edition if their enemy breaks (although Frenzy still forces you to).
Yeah Kremmet someone on the blog already caught me on that. Cause obviously Dark Elves didn't need that drawback. >_>
Thanks for the postive feedback though folks (:
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